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Aspects of Fantasy
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Aspects of Fantasy

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A fantasy roleplaying game that takes the familiar D20 rules system and updates it with rules and concepts from the popular Fate rules engine

In Aspects of Fantasy you will find:

  • A streamlined version of the D20 system
  • Rules for using aspects and fate points with characters, equipment, adventuring parties, and creatures
  • Quick character creation rules with 8 races, 8 classes and a number of backgrounds and traits
  • Rules for using fate points as a commodity to power traits and maneuvers
  • Critical and fumble rules along with an easy to use skill system
  • A D20 magic system that better integrates with aspects and fate points along with over 150+ spells
  • Conversion information for using Aspects of Fantasy with your Pathfinder and D20 products, along with a dozen sample creatures to get you started

Aspects of Fantasy can be used to integrate elements of Fate into any version of your favorite fantasy roleplaying game, or it can be used as a way introduce your D20/Pathfinder players to concepts in the Fate rules system.

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Reviews (2)
Discussions (12)
Customer avatar
Dillard R August 31, 2017 4:24 am UTC
I suggest you make an appendix entry for skills. List skill and attribute at a minimum, or add the different actions as well. If you don't you probably need to add it to the character sheet. Players and GM need to have a quick reference at the table.
Customer avatar
Steven B September 01, 2017 1:45 am UTC
I do have a skill and attribute table at the beginning of the skills chapter (page 67), but I can add it to the appendix.
Customer avatar
Dillard R August 31, 2017 3:59 am UTC
There doesn't seem to be a description of the various energy types and their secondary affects? I found this out when I looked at Element Manipulation as a trait for Wizard.
Customer avatar
Dillard R August 31, 2017 2:56 am UTC
Why didn't you choose to use the 4 actions from Fate Core?
Customer avatar
Steven B September 01, 2017 2:03 am UTC
Design decision and feedback from my players. I wanted to integrate elements from Fate yet still have a game that most D20/OSR players would be familiar with.
Customer avatar
Dillard R August 31, 2017 12:47 am UTC
Background for Mage under Wizard. It gives Arcane Focus as one of the traits. Arcane Focus is already one of the starting traits for Mage. What should we replace it with? When giving Background traits it would be easier to understand if you used semi-colons to set off the different traits listed otherwise when you add the word OR it sounds as if they only get one trait.
Customer avatar
Steven B August 31, 2017 2:33 am UTC
Sorry about that. Replace Arcane Focus with either 'Magic of White OR Elemental Manipulation'. I'll update the PDF.

As for the semi-colons, I have to agree. I'll update when I update the Wizard traits. Thanks for the feedback!
Customer avatar
David M July 06, 2015 8:10 pm UTC
Would love a PoD Option...nice system.
Customer avatar
Giovanni C July 13, 2014 3:01 pm UTC
Buyed. Looks very interesting.
Customer avatar
Richard M June 30, 2014 4:55 am UTC
Do you plan on making POD available?
Customer avatar
Steven B June 30, 2014 6:26 pm UTC
Yes, we plan on having the book available as POD in 3-4 weeks.
Customer avatar
Quentin S October 31, 2014 3:27 am UTC
I'm another person interested in POD, and you said 3-4 Weeks at the end of June. has this been forgotten?
Customer avatar
Steven B November 02, 2014 3:43 am UTC
No, not forgotten, just delayed. 'Life issues' have put the physical book on the back burner, but I should be able to get it out by the end of November. Thanks for the interest.

Customer avatar
Jeremy H June 29, 2014 2:20 am UTC
This looks like a cool idea and a crisp execution. I'd like to see a bit of the interior art in your preview as well if possible. In the meantime, it's definitely going on my Wish List and I'll be reading future Reviews.
Customer avatar
christopher M June 23, 2014 4:32 pm UTC
I wish the preview was maybe the introduction chapter or something other then the table of contents...
Customer avatar
Steven B June 23, 2014 5:07 pm UTC

I used the Table of Contents because it shows everything that's in the game (it's a pretty thorough Table of Contents, imo). But it's easy enough to change. I just updated the full size preview so that it shows the Introduction and part of Chapter 1. Let me know if you need anything else. Thanks for the interest!

-Steve Bode
Customer avatar
William C July 21, 2014 6:33 am UTC
Good man. Having something to read, even just a couple pages, helps get a feel for the entire tone of the book, just like flipping through a physical book.
Customer avatar
Steven B June 22, 2014 10:50 pm UTC
Here's an example character sheet:
Customer avatar
Nadav B June 23, 2014 5:37 am UTC
That's one I found, admittedly after a little Google acrobatics. Looks fiddly but informative.
I normally get a vibe for a game from its character sheet, since it tends to present exactly how much things needs tracking and how much info you need to produce in order to get a working character. Also, it sort of directs the reading experience, in the way that you look for what to put on your character sheet, rather than read clean through.
Customer avatar
Nadav B June 22, 2014 8:27 pm UTC
Is there anywhere to look at the character sheet?
Customer avatar
david M June 22, 2014 1:20 pm UTC
$8 for 16 pages?!?!
Customer avatar
Steven B June 22, 2014 1:46 pm UTC

Not sure how that happened. The game is actually 200 pages.

Customer avatar
Steven B June 22, 2014 2:03 pm UTC
Well, more accurately, 195 pages. Just updated the product page. Thanks for bringing this to my attention!

Customer avatar
Quentin S October 31, 2014 3:28 am UTC
it's 195 pages
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File Last Updated:
July 12, 2015
This title was added to our catalog on June 21, 2014.