The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge.
We've also been lucky enough to feature some really great artists, including Claudia Cangini, Mike Mumah, Kaitlynn Peavler and Juan Ochoa. There's some great work in this piece and over 10,000 words of awesome Fate content, ready to be thrown into your next game of Fate.
Now we're bringing this content to you on DriveThruRPG, so you can find and download your issues easily.
In this fourth issue, we've got:
- Nick Bate's take on violence in Fate, Why Are We Always Fighting?, exploring how you could remove violence as a core conflict in Fate entirely.
- André La Roche's political campaign system, Campaign Season, supporting PCs pursuing massive, world-changing agendas over the course of play.
- Encoded Systems's new dice mechanic, Momentum Dice, helping to make conflicts more dynamic and adding in a new way to emphasize characters' coolest skills.
- J. Huston Todd's quick start adventure, The Pilots of EDEN, in which players take on the roles of pilots of massive Mech Suits, waging war against terrible Kaiju.
Huge thanks to our great production team--John Adamus, Amanda Valentine, Shelley Harlan, and Thomas Deeny--for making this issue possible despite the crushing wave of Gen Con 2014. We hope you enjoy it!