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Aperita Arcana: fantasy for Fate CoreClick to magnify
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Aperita Arcana: fantasy for Fate Core

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Oh Ye Seeker!

If you have been looking to play old school fantasy with Fate Core as your engine, look no further! Within these pages, you will find:

+ Rules to help you use Fate Core to emulate a class-race-level system

+ All the classic old school classes and races presented for Fate Core, plus many more

+ Expanded rules for weapons, armor, and other equipment, including magic items

+ Spell casting rules to emulate old school fantasy

+ A selection of common fantasy monsters to start you adventuring

+ Copious examples to help you apply Fate Core to the fantasy genre

+ An introductory scenario

And much more!

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Reviews (6)
Discussions (9)
Customer avatar
Robert D August 22, 2022 9:29 pm UTC
PURCHASER
Assuming you're using the Spells as Aspects system, you're rolling once to call a spell to mind and then rolling again each time you actually cast the spell.

It's clear enough how the casting roll works when you're actually attacking someone (or otherwise using your Magic to do something that would be opposed by another person's roll), but what's the difficulty of the casting roll if you cast something like Mage Armor? Is the base difficulty the same as the difficulty to create the spell aspect in the first place?

Also, does the example Mage Armor have an increased difficulty to account for the fact that you can flexibly spend extra shifts to increase the effect and duration? It does seem to have a higher difficulty than the base "+1 armor for one exchange" effect would imply. (On the other hand, Barkskin seems to have a lower difficulty than the rules would indicate, even ignoring the ability to spend extra shifts for more targets; wouldn't "+1 armor for a full scene"...See more
Customer avatar
November 23, 2020 7:13 pm UTC
Does this system bring attributes like str, dex, con etc, into Fate Core? It seems a lot of fantasy-esque games try to bring those into Fate. Not attaching attributes to skills is one of the best parts of Fate so, I'd hate to purchase this and find out it does adds str dex etc.
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Customer avatar
Travis C May 05, 2021 8:58 pm UTC
PUBLISHER
Blah... sorry not to reply sooner, but for some reason, I didn't get a notification for this comment!

No, it does not attach attributes to skills, but stays skill-based. Our big additions, skill-wise, are Faith, Magic, and Nature (for clerical, arcane, and druidic types), Politics, and Ride.
Customer avatar
Keith M October 13, 2020 4:28 am UTC
Question on talents. What are the milestone talents in relation to the starting talents?
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Travis C May 05, 2021 9:02 pm UTC
PUBLISHER
"Milestone talents" are supposed to be ones that have prerequisites. It looks like in a couple of places, we made milestone ones that didn't have prerequisites. There's no restriction on when you can take a milestone talent -- you can take them when you create your character if you can meet any requirements!
Customer avatar
Tomasz A November 24, 2016 7:40 pm UTC

Finally something from fantasy to FC. Generally good job. An interesting idea for magic, but was hoping for a little more, but still for me the best magic system to FC I've ever seen. Paladin and several other professions are very interestingly done. Optional Rules also interesting. I read the rules with my friend, I would give 9/10. I'm going to buy a pdf, in my opinion definitely worth it.
Customer avatar
Dillard R October 21, 2016 10:39 pm UTC
PURCHASER
I know you are going to hate me...one more question. Under Spell Slots you say that you divide free refresh by 2 round up and therefore a starting magic user has 3 spell slots. However, under Character Creation it says you only start with 2 refresh. That means that a starting magic user can only have 1 spell slot. Also you have a few example spells. I don't understand how you went from the difficulties describe on page 147 to say...Animate Dead. Animate Dead has a listed difficulty of Average (1). Yet it affects a zone, its duration can be extended (more than one scene), its effects can be enhanced (stronger undead), it has a duration of one scene. The difficulties listed don't cover extending a spell or enhancing the spell. However, zone sized spells should have a +2 difficulty (usable only by magic users with Great or above skill), and duration of one scene is +2 difficulty. So by your description on page 147 this spell should by +4 difficulty (Great or higher skill necessary) at a minimum plus whatever other...See more
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Customer avatar
Travis C October 23, 2016 8:22 pm UTC
PUBLISHER
We seem to be missing something I meant to mention in the Magic section - namely, that if you're using a spell slots system, a magic user character might give up some of their starting talent slots for additional refresh instead. Thus, the starting magic user having three spell slots.

On Animate Dead - note that with a casting roll of Average, the spell will only animate a single corpse. With a Great result, you could get as many as four corpses animated. However, although it's not explicitly listed as a limitation, the spell is, of course, limited to being useful when there are available corpses. Thus, for this spell, the "area of effect" is as much a limitation as an enhancement - unless a character goes to lengths to get a large number of corpses into a single zone, the one-zone area is likely to be a limit for a caster with high Magic.

Traditionally, D&D's "animate dead" spell is permanent; the zombies created last until destroyed. We decided that a scene seemed...See more
Customer avatar
Dillard R October 04, 2016 10:19 pm UTC
PURCHASER
Could you explain the skill scaffold In AA? On p21 you say you have to take one class skill at Good, others at any other level you desire. I don't see where it says take a racial skill at Good (or any other level). So how do your example PCs all start with 2 Good level skills, 3 Fair etc.?
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Customer avatar
Travis C October 23, 2016 8:21 pm UTC
PUBLISHER
The starting skill scaffold should look like this:

Good: 2 skills
Fair: 3 skills
Average: 4 skills

You take one class skill at Good. Depending on class, you may be required to take the other at Good as well. Racial skills aren't required to be taken, unless otherwise specified for that particular race - you treat them as if they were a secondary class skill for you, even if your class normally can't take that skill.
Customer avatar
Dillard R October 02, 2016 6:58 pm UTC
PURCHASER
Under Brwsmhain Precision Flyer that they can get through a door or window that is half their wingspan. In the racial description you say their wingspan is 15 feet. So do they have a hard time walking/flying through regular doors? :P You may want to reconsider rewording this one if you get a chance.
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Customer avatar
Travis C October 23, 2016 8:13 pm UTC
PUBLISHER
That should be understood as "while flying". And yes, they *do* have a hard time flying through regular doors... but not walking, since their wings are folded up when doing so.
Customer avatar
Jeff W June 17, 2015 10:00 pm UTC
PURCHASER
I realize that this is 'powered by' Fate Core but is it a Complete game in and of itself or does it also require a copy of Fate Core to play?
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Customer avatar
Travis C June 18, 2015 4:10 pm UTC
PUBLISHER
You'll need a copy of Fate Core. Core is pay-what-you-want, though, so that shouldn't be an obstacle to anyone!
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Product Information
Gold seller
Rule System(s)
Pages
308
ISBN
978-0692453285
Publisher Stock #
EGG2001-0
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11.77 MB
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File Last Updated:
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This title was added to our catalog on May 20, 2015.
Publisher
Ebon Gryphon Games
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