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Portsmouth 1745 (Colonial Gothic) - Revised

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The year is 1745. The lure of open land, religious freedom, and riches to be made has drawn you away from your home in England to the New World. Unbeknownst to those who usher you across the Atlantic, your desires are more than what the authorities may find appropriate.

You like to delve into the world of the unknown. Your curiosity has led you to an underground world that hides beneath everyone’s nose. Rumors abound of the Indian shamans that can teach you new things, as long as they deem you worthy, or of the treasures waiting to be discovered. Relics of times long gone lie in wait, housing unimaginable power. Tomes of esoteric lore are said to dwell within shelters only accessible through hazardous terrain. But you don’t let silly rumors keep you from the occult power you seek. You are determined to uncover the secrets of centuries past and harness their dark powers.

However, many beings stand in your way, and the journey is not without peril. There are Templars to avoid, witch hunters to fight, natives to exterminate, and worse. It is said creatures of evil powers lurk across the New World, protecting the esoteric knowledge of centuries past and doing everything they can to keep their lands free of intruders. Your quests will not be easy, and scrutiny will be constant, but the payoff can be huge. For those who hold the power of the occult may hold the power to change the future.

This is the New World, and you are here to exploit its true secrets.

This is Colonial Gothic.

Portsmouth 1745 presents a full campaign setting set in Portsmouth, New Hampshire in 1745, licensed for use with Colonial Gothic (available from Rogue Games). But this isn’t just a campaign, it’s a complete delve into Portsmouth and the surrounding areas, presenting a new fleshed-out region for Colonial Gothic adventures! The basic timeline is moved from the Revolutionary War to 1745, before the French and Indian War. The lands are filled with turmoil due to the ongoing struggles with New France and the Native Americans. Somewhere amongst all this chaos, the occult operates, hidden away from prying eyes. Their mission? To find great, powerful relics!

Portsmouth 1745 includes:

  • New character options.
  • New spells and the introduction of dark magic.
  • A detailed gazetteer of New England, centered on Portsmouth, NH.
  • Detailed NPCs.
  • A collection of plot point adventures.
  • A collection of low-level adventures
  • A collection of mid-level adventures
  • New adversaries.
  • … and more!

Portsmouth 1745 is not a standalone book. It requires the Colonial Gothic core rulebook and GMs will want a copy of Bestiary at the least, all available from Rogue Games here.

This Revised Edition incorportes the Colonial Gothic 3rd Edition conversion guide (it is no longer combatible with 2nd Edition) and updates the formating to 8.5x11. No other content has changed from the original.

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Reviews (0)
Discussions (3)
Customer avatar
Michael S July 17, 2023 7:25 pm UTC
Are there any plans to make a version of this converted to Flames of Freedom?
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Customer avatar
Aaron H July 18, 2023 12:48 am UTC
PUBLISHER
Hello!

Sorry but there are no plans to convert this to Flames of Freedom at this time.
Customer avatar
Balázs M June 03, 2023 9:16 pm UTC
I planned to purchase this during June. But now I see that no PoD is available. Are there plans for it?
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Customer avatar
Aaron H June 04, 2023 1:00 am UTC
PUBLISHER
Hello!
The POD files for the new Revised edition have been uploaded and a proofing copy has been ordered. When the proofing copy is approved, it will be available for sale as a full color hardcover at a very reduced price compared to the original version.
Reply
Customer avatar
Balázs M June 04, 2023 2:55 pm UTC
Thanks, these are good news indeed.
Do you plan softcover version as well?
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Customer avatar
Aaron H June 05, 2023 1:01 am UTC
PUBLISHER
Not at this time.
Customer avatar
Jay H July 25, 2015 4:12 am UTC
PURCHASER
Portsmouth 1745 is a nice, big, satisfying campaign for CG. It was originally slated to be several books and I am happy it is all-in- one.

It starts with some very much needed "Assumptions," which sets the minimum and maximums for character ability scores at the start. There are some new character options: names, new backgrounds, and new profession, study and trade emphases. Two new types of magic are introduced: Herbalism and Louisiana Voodoo. New spells are also introduced.

In addition to the new spells and Dark magic, is the concept of Corruption. I was very happy to see this added to the system, as I believe it is a fun addition to the other mechanics of the game.

The time period starts during King George's War in 1744. This is 10 years before the Seven Years' War (aka French and Indian war). It is a brilliant time period to use as the French and British are still very much equals in a significantly wilder interior of the country.

It is set in...See more
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Customer avatar
Aaron H July 28, 2015 7:01 pm UTC
PUBLISHER
I think you meant to put this post under reviews and not discussions. :) Thanks for the review though!!
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Product Information
Silver seller
Author(s)
Rule System(s)
Pages
145
Publisher Stock #
MYL20305
File Size:
31.21 MB
Format
Original electronic Click for more information
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File Last Updated:
May 29, 2023
This title was added to our catalog on July 16, 2015.