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Player Paraphernalia Issues 51 - 75 [BUNDLE]Click to magnify

Player Paraphernalia Issues 51 - 75 [BUNDLE]

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This special bundle product contains the following titles.



Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)
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Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)

More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. Second of a two part series, this issue introduces the Void Ninja, Water Ninja, and the Wood Ninja. For the oriental understanding of the elements is not the same as the Greek and traditionally western held belief in four, but in the five: Earth, Fire, Metal, Water, and Wood. In addition, a sixth element - the Void - is also covered in this series. In addition, a few new ninja tricks are presented that may be incorporated in to any ninja's arsenal of gimmicks and...


Player Paraphernalia #52 The Berserker (Class Archetype)
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Player Paraphernalia #52 The Berserker (Class Archetype)

Warriors whose focus on battle is legendary, letting nothing get get between them and their next kill, including even the most grievous of wounds. This issue of Player Paraphernalia offers the berserker archetype for both the barbarian and fighter core classes, including new feats that compliment the archetype in either form.

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Player Paraphernalia #53 The Shinobi Master (Hybrid Class)
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Player Paraphernalia #53 The Shinobi Master (Hybrid Class)

This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the mystical and martial skills of the monk, the Shinobi Master is the ultimate synthesis of stealth and martial skill in the arts of unarmed combat. A new feat is also provided designed for this class.

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Player Paraphernalia #54 The Shadow Monk (Archetype Class)
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Player Paraphernalia #54 The Shadow Monk (Archetype Class)

Not all monks follow the path of peace and self-enlightenment. The Shadow Monk follows a much darker path, hidden in the shadows. This archetype includes an archetype version for both the traditional monk and the Unchained Monk as found in Pathfinder Unchained. This is an original concept by Randy Price and edited and formatted by John Buckley.

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Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)
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Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)

Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this base class covered in detail, but a new type of energy is introduced, shadowfire. An original concept by Randy Price, both the energy and corresponding class were created with a darker and more "evil" bent available for players. Although the Shadowfire Acolyte doesn't have to be evil, it probably helps as the class can be characterized by one of selfish intentions and questionable abilities.

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Player Paraphernalia #56 The Noble Barbarian (hybrid class)
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Player Paraphernalia #56 The Noble Barbarian (Hybrid Class)

This issue introduces a new hybrid class, the Noble Barbarian. Combining the Barbarian's rage ability and powers with the Paladin's deific auras and ability to heal, this hybrid class allows for a more savage based class that can share its strengths with others. New feats designed for the Noble Barbarian are included.

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Player Paraphernalia #57 The Merciless Warden (hybrid class)
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Player Paraphernalia #57 The Merciless Warden (Hybrid Class)

As a follow up to the Noble Barbarian last issue, we introduce the Merciless Warden. Combining the Barbarian's rage ability and powers with the Ranger's natural skills and tenacity when dealing with those that would bring harm to his homeland, this hybrid class allows for a more savage based class that focuses on the ability to dispatch those that would trespass against him or his lands. New feats designed for the Merciless Warden are included.

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Player Paraphernalia #58 Wardens of Nature (Class Archetypes)
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Player Paraphernalia #58 Wardens of Nature (Class Archetypes)

As a wrap up of the previous two issues, this issue introduces four archetypes based on the hybrid classes of the Noble Barbarian and the Merciless Warden. The hybrid classes are converted into barbarian archetypes as well as the Noble Barbarian archetype for the Paladin and the Merciless Warden archetype for the Ranger. Feats designed for the Merciless Warden and the Noble Barbarian provided in the last two issues are also included so that this issue stands on its own.

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Player Paraphernalia #59 The Afflicted Erudite (Base Class)
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Player Paraphernalia #59 The Afflicted Erudite (Base Class)

An original concept by Randy Price, this new base class presents a class of pain and suffering, a dark servant of the Kytons found in Pathfinder's Bestiary 3. A different kind of divine class, that not necessarily evil, the abilities and powers of the class have many maligned aspects. An archetype is also included as well as new feats designed specifically for this class.

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Player Paraphernalia #60 The Mystagogue (Hybrid Class)
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Player Paraphernalia #60 The Mystagogue (Hybrid Class)

An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 2015 December Player Paraphernalia Special provided a hybrid class of the same two core classes, Palak's concept and contributions takes the class more into the realm of bloodlines and an eclectic mix of arcane and divine spells. New feats are also included tailored for some of this class's unique abilities.

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Player Paraphernalia #61 The Sellsword (Hybrid Class)
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Player Paraphernalia #61 The Sellsword (Hybrid Class)

An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in the heat of battle, using both skill and talent to mow down the enemy while protecting his brothers. The sellsword relies on bravado, reputation, and skill to dispatch others for pay and glory.

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Player Paraphernalia #62 The Serpentfolk Aspirant
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Player Paraphernalia #62 The Serpentfolk Aspirant

Known for their mastery over eldritch energies and espionage, serpentfolk find persuasive means to infiltrate nearly any society. As such these enigmatic serpents have ancient arcane means of molding other races into subservience required to further their own agenda. The serpentfolk aspirant is a template that can be used on any humanoid type, representing the serpentfolk's malefic tempation to bring others under their control through the promise of power and prominence. This suppliment includes both the template, spells used by serpentfolk to create these agents and a sample NPC.

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Player Paraphernalia #63 Arcane Traditions
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Player Paraphernalia #63 Arcane Traditions

An original concept by Adam Matherly, arcane traditions are similar to the sorcerer's bloodlines but built upon the eight schools of magic. These traditions may be used in place of a bloodline for aspiring sorcerers. New feats are also included to build upon these traditions.

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Player Paraphernalia #64 The Ravager (Hybrid Class)
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Player Paraphernalia #64 The Ravager (Hybrid Class)

Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magics of the witch. Relying on his bonded animal companion through a connection forged from a dark pact from one of the masters of destruction and desolation, the ravager fights for their dark cause with sword and superstition.

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Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)
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Player Paraphernalia #65 The Eldritch Desperado

A arcane wielding spellcaster hybrid, the eldritch desperado uses hiw own magical energies to enhance his shots from his trusty duster. Built upon the gunslinger and sorcerer, this original concept by Adam Matherly builds upon the skill and power of the gun with the eldritch energies of the arcane.

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Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)
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Player Paraphernalia #66 The Witch Hunter V

A new hybrid class combining the martial arcane finesse of the magus with the drive and determination of the inquisitor. An original concept by Adam Matherly, this version of the witch hunter focuses on dispelling and disrupting the arcane acts of others.

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Player Paraphernalia #67 The Inexorant (Base Class)
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Player Paraphernalia #67 The Inexorant

The ability to mix magic with martial prowess is not solely the province of the magus. The Inexorant presents a martial character class wholly on par with the fighter in regards to combat skills yet capable of wielding eldritch energies generated from his own inner reserve. As for the class name, it is a play on Inexorable: Impossible to Stop or Prevent which is quite appropriate for this class.

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Player Paraphernalia #68 The Toxicologist (Hybrid Class)
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Player Paraphernalia #68 The Toxicologist

Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, a hybrid class based on the alchemist and monk. So if you want to improve your combat prowess through better chemistry, check out the Toxicologist!

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Player Paraphernalia #69 The Tormented (Hybrid Class)
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Player Paraphernalia #69 The Tormented

Forged from the pain of loss, tempered by the flames of vengeance, and bathed in the tears of sorrow. The tormented is a hybrid class, combining the diligence and martial focus of the cavalier with the zeal and determination of the inquisitor. Focusing on her desire to decimate those that have ruined her life, the tormented is the master of vanquishing those that commit the worst of attrocities in life. This supplement also includes three new Orders designed with the tormented in mind.

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Player Paraphernalia #70 The Mighty Avenger (Hybrid Class)
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Player Paraphernalia #70 The Mighty Avenger

The fight against evil is a gritty, dirty business. While some are called by the light to be exemplars of good, many other competent soldiers fill the gap to take up arms against those that commit the most heinous of acts. The mighty avenger combines the martial focus of the fighter with many of the divinely inspired gifts of the paladin to aid in their never-ending quest to vanquish the darkness. This supplement also includes new feats geared for the mighty avenger's special abilities.

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Player Paraphernalia #71 The Dhasar (Base Class)
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Player Paraphernalia #71 The Dhasar

Primal power drives many to seek out the secrets of the elemental plans of existence. The Dhasar is one such individual, seeking the means to not only channel such energies but to eventually infuse himself with the very element of his obsession. A spontaneous arcane spell caster, the dhasar learns to call forth creatures native to the plane of his calling as well as eventually becoming infused with the very element he worships. This supplement also includes new feats designed for the dhasar's special abilities.

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Player Paraphernalia #72 The Soulless Heart (Hybrid Class)
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Player Paraphernalia #72 The Soulless Heart

The fight against good is a tiring but satisfying business. While some are called by the dark to be drive forth the spread of evil, many other competent soldiers fill the gap to take up arms against those that commit the most honorable of acts. The soulless heart combines the martial focus of the fighter with many of the profanely vested gifts of the anti-paladin to aid in their never-ending quest to overcome the light. This supplement also includes new feats geared for the soulless heart's special abilities.

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Player Paraphernalia #73 The Pale Rider (Hybrid Class)
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Player Paraphernalia #73 The Pale Rider

Finding the true focus of faith and devotion through the love and companionship of her mount, the pale rider seeks to help others and right wrongs while serving her gods and spirits. Combinging the martial mounted skills of the cavalier with the faith based abilities of the cleric, the Pale Rider offers a unique hybrid. This supplement also includes a new feat geared for the pale rider's special abilities.

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Player Paraphernalia #74 The Hospitallar (Hybrid Class)
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Player Paraphernalia #74 The Hosptiallar

Service comes from both a just cause and true faith. The hospitallar takes up the shield of chivalry and the armor of piety in service to both church and state. Offering a hybrid class that builds upon the cavalier's need of belonging for cause through his order and the divine might of the cleric to provide the crucial aid need when facing those that oppose his deity. The hospitallar is true representation of those that represent a knightly cause with the blessing of their church. This supplement also includes two feats unique to the hospitallar in his righteous path.

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Player Paraphernalia #75 Orders of Arcane Lore
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Player Paraphernalia #75 Orders of Arcane Lore

An original concept by Adam Matherly, Orders of Arcane Lore present cavalier orders based on the eight schools of magic. New feats are also included to build upon these orders.

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Total value:$43.15
Special bundle price:$28.90
Savings of:$14.25 (33%)

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Product Information
ISBN
1-30000-204-3
Publisher Stock #
KW0139
Format
Original electronic Click for more information
Scanned image
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This title was added to our catalog on July 04, 2016.