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Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game

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Many fantasy settings are vibrant, teeming with life even in their most inhospitable regions. They invite adventure and exploration, excitement and thrills, and a chance for bold heroes to make their mark on the world. The threats are many, but the rewards and glory that come from defeating them are greater still. There is great evil, but there is also great goodness.

And then there are the dead worlds.

These settings are not grand realms where heroes abound. No scenes of pastoral bliss can be observed here, no simple rustic villages, lush elven forests, or grand spires and cities of civlization.

A dead world lies in ruins, its time of glory long since past. What life still remains in such a blasted wasteland does not know the ideas of good and evil, nor do they care to. Why would any living thing bother with such abstract trivilaties when they are faced daily with the struggle to survive?

Water, food, shelter - these are not given freely in a dead world. They are earned with sweat and pain and the shedding of blood. In a world that eats the weak, only the strong have hope of survival - and even that is far from guaranteed. 

With Deadworlds, a new mini-expansion for the 5th Edition of the World's Greatest Roleplaying Game, you have a chance to prove your strength. Be sure to bring extra character sheets - you'll need them.

Become the weird with playable races like the Manstisfolk, the reptilian Zarraak, and brutal Half-Dwarf!

Embrace the apocalypse as a Sworn Sword Paladin, Bard of Red Iron, Psychic Sorcerer, and more!

Expand your characters with new feats and backgrounds!

Scrape for survival when new rules and optional systems twist all you thought you knew about fantasy roleplaying games!

Interested? Check out The Bardic College of Red Iron, a free-to-own example of the material you can find inside Deadworlds, or you can use the Full-Size Preview button to flip through the whole supplement!

While not a direct adapatation, Deadworlds is heavily inspired by the many fantastic examples of post-apocalyptic fiction - films, books, and even RPG settings - that have come before it, and in many places directly adapts elements from these fictional works into the material, so that users might recreate these elements in their own games. Deadworlds would not have been made possible without the minds and imaginations of many talented and creative individuals who first brought those works of fiction into this world. A more detailed list of thanks is included inside as an Author's Note on the first page.

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Reviews (2)
Discussions (3)
Customer avatar
Alex D September 11, 2017 8:05 pm UTC
PURCHASER
Your declarations on Product Identity and Open Game Content are copied from the official SRD, and don't actually say what's Product Identity and Open Game Content for the supplement.
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Customer avatar
George S November 13, 2017 5:46 pm UTC
PUBLISHER
Thanks for the head's up! I'm still new to using the OGL - that'll get fixed sharpish!
Customer avatar
Noah M November 26, 2016 2:07 am UTC
it really seems you ripped off dark sun a lot epsecially with the feral halflings and the half dwarfs what i can only assume are the thri-kreen
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Customer avatar
George S November 26, 2016 5:14 am UTC
PUBLISHER
And I quote: "While not a direct adapatation, Deadworlds is heavily inspired by the many fantastic examples of post-apocalyptic fiction - films, books, and even RPG settings - that have come before it, and would not have been made possible without the minds and imaginations of many talented and creative individuals who first brought those works of fiction into this world. A more detailed list of thanks is included inside as an Author's Note on the first page."

I've never hidden the inspirations for Deadworlds. If you want to call it a rip-off, that's fine, but I think that term is utterly misleading. It implies a lack of quality and balance, and makes it out to be a rush job. Anyway, by that logic, D&D is a rip-off of Lord of the Rings because it takes the tropes of Tolkien's lore, renames the copyrighted races (which was a thing that happened, BTW) and released it.

I spent a year of my life on this, part time. It's gone through countless iterations so it can be the best...See more
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Customer avatar
Noah M November 29, 2016 2:41 am UTC
i'll be honest one person revieiwng it doesn't make it a critically aclaimed product, it really seems like more so of a really well done dark sun conversion, personally i see it more as a pick what you pay, not really worth the two dollars, this is not to be mean or critical but as a big fan of dark sun and mad max both it really seems especially since you took the cannible halflings from dark sun....and the thri-kreen and the muls and just gave them a different name
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Customer avatar
George S November 29, 2016 5:24 pm UTC
PUBLISHER
Well, of course I gave them a different name - I can't legally use the copyrighted versions, now, can I?

Look, discounting the converted races and all other materials that can specifically be linked to Dark Sun as the inspiration: if you don't think that 5 new subclasses, 6 new feats, and some solid alternate rules - all of which have been iterated and playtested to ensure a high level of quality - are worth the price of a cheap fast-food burger, then that's your choice to make, and no one will force you to buy it.

I'm currently working on some additional races to pop in, to address the concerns you and other have expressed. I'll note that it took me all of 10 minutes to come up with the idea for the race, and the last week has been spent actually developing the mechanics. Like I said above, I'm not charging for the ideas and the lore. The time it took me to write it out is a fraction of the time it's taken me to actually make the mechanics good.
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Customer avatar
Noah M November 30, 2016 3:47 am UTC
fair enough
Customer avatar
Jeffery H November 18, 2016 10:35 pm UTC
So it's pretty much darksun
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Customer avatar
George S November 18, 2016 11:22 pm UTC
PUBLISHER
That's not exactly correct. While Deadworlds was inspired by (and began life as a conversion of) Dark Sun, it's really more of a document to help DMs bring in a variety of post-apocalyptic tropes into their game, including heavy metal bards, magic ragers, and grizzled wanderers with animal sidekicks. Dark Sun happened to utilise a good majority of those tropes, so when you being all those tropes together, it starts to resemble it, purely by the nature of what Dark Sun was.

Deadworlds also contains a number of options and features that, while best used in a post-apocalyptic setting, can be easily brought into any gritty traditional fantasy game world - the aforementioned animal companion feat, for example, as well as the poison master and herbalist feats, and subclasses like the World Warrior Fighter and the Psychic Sorcerer.
And the Minor Injuries rules is great for tables that want a bit more granularity in the health rules without changing the way Hit Points and healing spells and items...See more
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Customer avatar
Noah M November 29, 2016 2:38 am UTC
agreed
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File Last Updated:
November 13, 2017
This title was added to our catalog on November 18, 2016.
Publisher
PondStrider Games