We’re back and we’re trying to make even less sense than usual. This is for your protection. Pontypool has taught us the hidden dangers that lie in meaning, so we’re going to follow the advice of William S Burroughs and exterminate all rational thought.
While there is little action or violence in Pontypool, its strange ideas, claustrophobic setting and slow build up of dread are all great inspiration for horror RPGs. We spend some time picking these elements apart and discussing how we would use them in our games.
The show may contain occasional swearing and is thus NSFW.
Runtime: 76 min
Previous episodes include discussions of 7th Edition Call of Cthulhu rules, stories by H.P.Lovecraft, Gencon, interviews with game designers and much more.
For further information and more episodes visit:
http://blasphemoustomes.com