“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.”
—J.M. Barrie, Peter Pan
These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial, that will make the life as a pirate more real.
In these pages you will find a few rules that introduce new concepts and terms:
• A new type of NPC, the Mateys. They are special NPC’s that are part of your Crew and with whom your PC’s have a close relationship. They are almost like family. You will find all the rules you need to create them, upgrade them and use them in your games. This includes Quirks, Arcana and rules for improving them.
• A change to how Crew Squads work. How well does your Crew work together?
• A few Sheets adapted to use with these rules. These include's a Ship Sheet, a Captain's Log and a variant of the Ship Sheet designed to be used along with the Extended Ship Rules published by Rob Donoghue.