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V&V 3.0 Mighty Protectors
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V&V 3.0 Mighty Protectors

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You can combat the forces of evil! Find their hidden enclaves with your super-senses, and bust your way in with powerful fists! Use your incredible agility or invulnerability to ward off their attacks as you blast away with energy bolts, or confront them with your martial arts or weapon skills! Drag them squirming and cursing to prison, to be brought to justice! Become a champion of truth and an idol of millions!

Villains and VigilantesTM - the world’s first complete superhero role-playing game - is back again. V&V 3.0 Mighty Protectors® features dynamic random & point-balanced character creation, accessible fast-paced rules, brand new powers, streamlined mechanics, all-new illustrations, and an imaginative, far-ranging campaign setting - The Mighty Protectors® Multiverse - created by Jack Herman and Jeff Dee!

Mighty Protectors is a registered trademark of Monkey House games. Villains and Vigilantes is a trademark of Scott Bizar, used with permission.

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Reviews (4)
Discussions (8)
Customer avatar
Keith N November 08, 2017 9:22 pm UTC
Purchased both the Hard and Soft copy of the game. Would be nice to see a tutorial video on the game mechanics. I haven't played V&V since the 80's. Any plans to tutorial videos on YouTube?
Customer avatar
Robert L October 15, 2017 3:13 am UTC
Just purchased... the pdf needs work, there are no bookmarks, and page numbers don’t match... very difficult to jump around.
Customer avatar
Robert L October 13, 2017 2:59 am UTC
What is the combat like in this game (say compared to D&D 5e)? I'm trying to find a super hero game that would be familiar (to 5e) and easy to run/play. I've only played Champions before and absolutely hated that system.
Customer avatar
Jeff D October 13, 2017 3:47 am UTC
There are some similarities to D&D. To hit, you roll low on a d20 vs. the target's Defense, which is their Agility save minus 10, with bonuses for their target's super abilities and minuses from the attacker's super abilities. If you hit, there's a damage roll which depends on the strength of the attacker's ability. Armor protection may block some of the damage. Every character has both Hit points and Power points; Power points can be used to soak up some of the damage, avoiding Hit point injury but making the defender tired. There's a bit more to it than that, but those are the basics. It's pretty fast and easy to use.
Customer avatar
Robert L October 15, 2017 7:58 pm UTC
Trying to understand character creation; if you aren’t randomly rolling your charcters do you still pick 2 offensive and 2 defensive abilities to be your ‘core’ abilities? It isn’t very clear on this and only one table ever mentions core abilities.
Customer avatar
Jeff D October 16, 2017 3:13 am UTC
No, you don't 'have to' pick 4 core Abilities if you aren't rolling randomly. You can spend your total CPs however you like. We do suggest that walking through the random generation process and just picking things, rather than rolling, is still a good way to get a well-rounded character. But it's not a requirement.

Hope that helps!
Customer avatar
Jeff D October 16, 2017 3:15 am UTC
Oh, and by the way: please bring your questions over to the forums at the Monkey House Games website, or the Mighty Protectors page on Facebook. Thanks!
Customer avatar
Michael S September 12, 2017 12:30 pm UTC
Does this version still use the V2.1 Combat Table requiring a cross refencing of attack type and Defense to determine hit potential?
Customer avatar
Jeff D September 12, 2017 3:45 pm UTC
We've streamlined combat in 3.0. All attacks (except for a few special cases) now fall into one of five standard 'damage types'; Kinetic, Energy, Biochemical, Entropy and Psychic. Defensive abilities now either reduce damage taken from one or more damage type, or they affect the attacker's chance to hit in general. This speeds up combat quite a bit, compared to the old look-up table.
Customer avatar
Michael S September 12, 2017 5:09 pm UTC
Sold, purchasing now.
Customer avatar
Matthew K September 08, 2017 10:39 pm UTC
Key question. Is there still random generation of powers? That was one of the best things about V&V, rolling for powers and then coming up with themes that fit them all. In fact I made random tables for Champions because I missed that aspect.
Customer avatar
Jeff D September 09, 2017 4:21 pm UTC
Mighty Protectors features completely integrated random power selection and point-balancing. So you can either roll randomly and leave it at that, or roll randomly and then customize, or build a character to fit a specific concept. We did this by introducing weaker and stronger increments of each ability, and adding 'Ability Modifiers' (so you can adjust the range, power requirement, duration, etc. of each ability as you see fit, or make it a device, or make it require a 'skill check', etc., which can free up 'points' that you can shift elsewhere). This also enables GMs to run campaigns at different power levels: new PCs in a 'low-powered' campaign simply get weaker versions of their randomly generated abilities (or fewer points to 'spend'), and vice-versa.

TL:DR: Check out the Full-Size preview; much of the character generation process is visible there :)
Customer avatar
Matthew K September 15, 2017 12:53 am UTC
Thanks! I will check it out! And thanks for keeping that aspect in the game.
Customer avatar
evan M September 05, 2017 2:44 pm UTC
I am extremely disappointrd. this is less a follow on v@v then it is living legend 2.o. they left out my favorite thing in v@v, the power cocomparison table. the fluff part was extrmly disa appointed no stats just a brief write up. It is very confusing in the powers section I'm still trying to figure how to roll for the level of the power. I feel iwas misled and extremely disappointed in mr dee and monkeyhouse games
Customer avatar
September 06, 2017 3:06 am UTC
This is always the risk one takes when producing a new edition; it's not possible to make improvements that absolutely everyone will like. Though in this case, the positive feedback on Mighty Protectors has been overwhelming. Nevertheless, we will continue to support V&V 2.1 for the sake of those who prefer it. Thanks for your consideration!
Customer avatar
William K September 01, 2017 5:03 pm UTC
Will the print version be discounted for those of us who buy the $14.95(!!!) pdf?
Customer avatar
Thomas S September 01, 2017 9:39 pm UTC
It's a pretty substantial PDF. I've seen games with less content and a higher price.
Customer avatar
Michael G September 02, 2017 1:52 pm UTC
Nice review, doesn't answer the OP question though.
Customer avatar
September 06, 2017 3:01 am UTC
I'm afraid we can't offer that, as we're having the print edition done through a different service. Sorry for the inconvenience!
Customer avatar
Glen H June 15, 2018 5:34 pm UTC
That's too bad. I was hoping for a print + PDF bundle for review.
Customer avatar
September 01, 2017 4:07 pm UTC
Awesome! Can we expect a print version of this?
Customer avatar
Jack H September 02, 2017 2:04 am UTC
Thanks for your interest. We are working to make that happen as soon as possible. We are in the process of shipping the physical hardcover and softcover books to our Kickstarter backers now. Once that has been completed, then very soon afterwards we will put the physical hardcover and softcover books up for sale.
Customer avatar
September 02, 2017 4:07 pm UTC
Good to know, thanks so much for your reply!
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File Last Updated:
August 31, 2017
This title was added to our catalog on September 01, 2017.