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Esper Genesis 5E Sci-fi - Core Manual

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"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." — Rob Donoghue, Evil Hat Productions

“Esper Genesis takes a proven system we all know and maps it onto an exciting new science fiction setting. These folks have really drilled down into 5th edition rules and popular cinematic sci-fi and made it all work together." — Cam Banks, RPG Designer


Brace Yourself for High Adventure in Hyperspace!

Galaxies at war, high-tech gadgets and weapons, robots, aliens, starfighters, and ancient machines with the power to shape reality - All of these make the core of Esper Genesis, powered by the 5th Edition rules of the world's greatest roleplaying game. Taking on the role of a galactic hero, you can forge your destiny within a universe of advanced technologies and hidden mysteries.

Heroic Sci-fi Roleplaying

The Esper Genesis Roleplaying Game is a powerhouse of awesome sci-fi adventure. The Core Manual is the first of three rulebooks, containing character creation rules new sci-fi races, character classes, backgrounds, skills, gear, rules for planetary exploration, high-tech weapon combat, starship combat, esper powers, and so much more!

The Definitive Sci-fi Rules System for 5E

Esper Genesis is designed with an infinite universe in mind, powered by the 5th edition rules of the world's greatest roleplaying game. If you've played any 5E game, you already know how to play Esper Genesis.  Though the system is easily integrated into any 5E setting, it is also a standalone product. You do not need the D&D rulebooks or any other 5E product in order to play.

This product contains:

  • Nine playable character races from the Silrayne Arc galactic setting.
  • Eight Character Classes
  • Sci-fi tailored backgrounds, equipment, and gear to round out your galactic pioneer
  • A full list of esper powers, allowing your characters to warp time, space, and matter
  • High-tech gear and weapons, including rules for modern weapons, burst fire, and explosives
  • Rules and options for modern and futuristic vehicles, space travel, and galactic exploration
  • A fully integrated starship combat system
  • A brief overview of the galaxy, people, and cultures
Remember to pick up your free download of the official ESPER GENESIS CHARACTER SHEET and the GAME MASTER BASIC RULES, which include sci-fi threats, special item enhancements, and setting development aids.

Visit the official Esper Genesis homepage at espergenesis.com for project updates, gaming events, and special offers.



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Reviews (9)
Discussions (55)
Customer avatar
Brian S January 04, 2024 11:21 pm UTC
nice to see pod becoming available. hoping for softcover standard
Customer avatar
Jack W November 28, 2023 2:10 am UTC
PURCHASER
I’m interested in buying a physical copy of the Esper Genesis Core Manual, but cannot find anywhere? Are there any plans for print on demand?
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Customer avatar
Rich L January 01, 2024 8:08 pm UTC
PUBLISHER
Print-on-demand copies are now available.
Customer avatar
Christopher R August 28, 2023 12:46 pm UTC
PURCHASER
I have a question about your Esper Genesis RPG. I was reading the core manual and when I got to languages, there is a language called Xylek which is spoken by Sirallian.
I can't find this Sirallian race anywhere. Could you tell me where to find them please, or is this some sort of misprint or a race that was left out of the book?
Thank you.
Customer avatar
Stephane H May 03, 2023 5:43 pm UTC
Cant find a hardcopy of this game. Any POD plans?
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Customer avatar
Eric W May 15, 2023 6:38 pm UTC
PUBLISHER
Email alligatoralleyentertainment (at) gmail.com
Customer avatar
April 26, 2023 7:29 pm UTC
PURCHASER
The hardcover is sold out everywhere, is there any chance of a PoD?
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Customer avatar
Eric W May 15, 2023 6:35 pm UTC
PUBLISHER
Email alligatoralleyentertainment (at) gmail.com
Customer avatar
Theo R April 13, 2023 5:35 pm UTC
PURCHASER
PoD, please. The hardback is sold out everywhere, including Studio2.
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Customer avatar
Eric W May 15, 2023 6:32 pm UTC
PUBLISHER
Email alligatoralleyentertainment (at) gmail.com
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Customer avatar
Theo R October 29, 2023 4:10 pm UTC
PURCHASER
I contacted you back in May and haven't heard anything.
Customer avatar
Pirita A March 31, 2023 12:46 pm UTC
PURCHASER
Been reading through the core manual a bit and I have some questions:

Esper Mastery & Limit Breach: how do they work together? A) at higher levels you get to cast each talent above rank 5 once as a freebie and must succeed at a limit breach to do so a second time or B) each attempt at using talents above rank 5 requires Limit Breach and it is possible that you never get to use those talents if you roll poorly.

Mechanics, Engineer and Wisdom: why are this skill and class WIS based and not INT? Seems like the typical engineer in scifi is more likely to be someone who studied their craft rather than intuitively understands machines? I know it's a cleric reskin, but the warlock reskin cybermancer was changed into an INT class, so why not this? If you needed a WIS based "caster", wouldn't melder have been more suitable?
Customer avatar
Daniel R July 31, 2022 2:51 pm UTC
PURCHASER
Just looked at the currency section, and there's no mention of converting gold to cu.
Looking at the price of arrows, it looks like 1 cu is the equivalent to 1 silver, or 10 cu to 1 gold, if you will.
Any reason this wasn't added, or is it just something that got overlooked?
I imagine someone trying to combine core 5e with this expansion would run into an issue if they didn't look for some form of currency conversion.
Reply
Customer avatar
Rich L August 11, 2022 6:34 pm UTC
PUBLISHER
Hi Daniel. The game is fully compatible as an option, but was designed to be played on its own. No D&D (or other 5E) books are required to play. Gold holds little value in most sci-fi settings, so there wasn't much need to have it in the main book. Though its not always exact, using 1 gp=10 cubil is about right, but I'd also keep in mind how rare some of the gear would be on a fantasy world.

Now that you mention that, maybe I should also create a "Fantasy to sci-fi" cheat sheet. Anyway, hope that helps!
Customer avatar
Neil S November 11, 2021 2:03 am UTC
What are the rules for galactic exploration
Customer avatar
JD S October 15, 2021 3:30 am UTC
Looking over the sparse weapons listing, there seems to be things missing; for example, the Shotgun is noted as slow to reload, but there is no information as what its capacity is. So how do you know when to reload?

Energy ranged weapons apparently have a limitless supply of shots. Is that intended?
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Customer avatar
Eric W October 18, 2021 12:16 am UTC
PUBLISHER
The shotgun as presented only has reload to reflect a slow rate of fire. Tracking of its ammunition would only be necessary for thematic purposes.
If one were to simulate a pump action shotgun it would likely have the qualities: Ammunition (7 shots), Reload
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Customer avatar
Keith M October 18, 2021 4:04 pm UTC
PURCHASER
Lame
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Customer avatar
JD S October 18, 2021 6:08 pm UTC
Thematic purposes? Seriously? You get bored and stopped statting weapons halfway through?

Glad I didn't waste my money on this piece of junk.
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Customer avatar
Richard K October 26, 2021 2:30 am UTC
PURCHASER
There are mechanics for when you need to reload a weapon, but the game handles ammunition more abstractly, rather than counting each bullet used, to keep combat fast-paced and not bog everyone down with record-keeping.
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Customer avatar
JD S October 26, 2021 3:50 am UTC
If that were true, why did you note magazine capacity for some weapons? And list that the shotgun had a reload issue? Plenty of systems handle ammo count without bogging down, It looks like you're just making excuses for sloppy work. Anyway, thanks for the response.
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Customer avatar
Richard K October 26, 2021 2:53 pm UTC
PURCHASER
I didn't write the game. I'm just a player.

They didn't "stop statting weapons halfway through". Both the shotgun and sniper rifle are single shot and need to be reloaded each round. The publisher suggested if you want to simulate a pump action shotgun, give it ammunition (7).

Yeah, some of the weapons have ammo (ones with single shot and small magazines). The abstraction I'm talking about is for weapons with burst fire. They have limits on how many times they can be used to shoot bursts before they need to be reloaded, rather than having to keep track of each bullet used for single shot and bursts. It's assumed that there's enough ammo to get through an encounter if only firing single shots, so they don't have magazine capacities listed.

Granted, the list of weapons is fairly simple, in that there's a single example for each type, rather than a list of makes and models, but that's because the MTG handles ways to make the weapons in the core book more varied...See more
Customer avatar
Matthew C August 06, 2021 10:00 pm UTC
Question: I looked at the basic rules, and they go up to level 10. Is this true for the full PDF?
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Customer avatar
Eric W August 07, 2021 2:11 pm UTC
PUBLISHER
No, the Core Manual is a 20 level rulebook
Customer avatar
Bradley W July 24, 2021 11:45 pm UTC
PURCHASER
It's basically just the Player's Handbook rewritten with spacy language. I was, pretty honestly, disappointed. No non-humanoid races, sparse tech and weapons, and spells literally ripped from the PHB...some of them aren't even reskinned. The setting is cool, but it's just going to be DnD in space. It seems like they had a great idea, and missed out on the chance to add all the amazing uniqueness that Sci-Fi brings.
Reply
Customer avatar
Rich L August 25, 2021 7:05 pm UTC
PUBLISHER
Hi, Bradley. We're sorry that you're disappointed in the product. While the game was created using 5E's OGL resource, we respectfully disagree with your assessment. There are quite a number of major differences throughout the book encompassing all aspects from character options to abilities to mechanics. I'm also quite certain you can't find a chapter on starship combat in the PHB.
Customer avatar
Keith M July 08, 2021 8:32 am UTC
PURCHASER
Is it just me or does the weapons section seem very sparse, especially for a Sci-fi setting?
Reply
Customer avatar
Eric W August 07, 2021 6:42 pm UTC
PUBLISHER
The Core Manual is a starting point
Reply
Customer avatar
JD S October 15, 2021 3:23 am UTC
It does. Apparently they're planning on selling you an expansion.
Customer avatar
Kevin S May 08, 2021 6:44 pm UTC
PURCHASER
Is this pdf going to be updated with the new errata and rules from May 2020?
Customer avatar
dmc D April 21, 2020 8:12 pm UTC
Hi. I'm warming up to Esper Genesis. I just downloaded the free Basic rules. My question is, how much more does the Core add on to the Basic rules? Thanks!
Reply
Customer avatar
Eric W April 26, 2020 1:11 am UTC
PUBLISHER
The core manual more than doubles the Basic Rules, especially in the unique aspects of the system such as starship combat.
Customer avatar
DARKO M February 29, 2020 10:18 pm UTC
Would love to have a hardcover version of this
Reply
Customer avatar
Eric W March 01, 2020 6:31 am UTC
PUBLISHER
Hi Darko, The hardback version was first released in August of 2018 with a second printing in November of 2019. It is currently available to your FLGS from a large number of distributors worldwide. If all else fails, you can order it from Amazon.
https://www.amazon.com/Esper-Genesis-Core-Manual-AAE3100/dp/1931374996/ref=sr_1_2?keywords=Esper+Genesis&qid=1583044275&sr=8-2
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Product Information
Mithral seller
Author(s)
Pages
304
ISBN
978-1-931374-99-6
Publisher Stock #
AAE3101
File Size:
120.27 MB
Format
Original electronic Click for more information
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File Last Updated:
January 15, 2022
This title was added to our catalog on April 27, 2018.