Creatures of Nightmare and Legend!
Heroic adventurers - not to mention pirates, brigands and ne'er-do-wells - need monsters to overcome, fiends to thwart, and hostile wildlife to discover. And nothing enhances a setting like a selection of creatures that were specifically created for it.
Creatures of Freeportis just that - 96 pages of monsters great and small, and all of them belong in the Freeport 3rd Era setting like your cutlass belongs in a thieving knave's vitals. But there's more! As well as the game statistics and creature descriptions that anyone can put in a monster book, Creatures of Freeport digs deeper to bring you information you can really use in your game! Within these pages you will find:
- Knowledge: What a character knows about a creature from Knowledge skills, Bardic Knowledge, and other sources of information.
- Uses: Some creatures are valuable in their own right, and some have parts that can be used by alchemists, spellcasters and others.
- Adventure Hooks: Most creature descriptions come with a selection of ideas for using them in your own adventures.
- Sample NPCs: Some creature descriptions include ready-to-use NPCs, in the same style as Denizens of Freeport.
- Beastes of ye Farre Landes: A scholarly tome where characters can research the unique (not to mention monstrous) flora and fauna of the Serpent's Teeth and their surrounding waters - if they can get hold of a copy.
One appendix presents some new animal species, and another covers some of the creatures from this book and the MM that can be used as companion animals in the Freeport setting - including several creatures commonly used by aquatic races as pets, guards, and hunting beasts. All stats in the book are fully 3.5 compliant.
From the deceptively familiar malkin to the nightmarish deadwood tree, Creatures of Freeport has what you need to keep your campaign fresh and challenging!
PDF Features:Created from source files - not a scanned PDFBookmarkedLinked Table of ContentsGold Vendor Updates*Best with Adobe Acrobat Reader 6 or laterEdition Credits:Design: Keith Baker and Graeme DavisEditing: Elizabeth DupkeDevelopment: Chris PramasArt Direction and Graphic Design: Hal MangoldCover Art: Wayne ReynoldsInterior Art: Britt Martin, Chris Keefe, Toren "Macbin" Atkinson, Kent Burles, Jonathan Kirtz and Marcio FioritoGreen Ronin Staff:Nicole Lindroos, Hal Mangold, Chris Pramas, and Evan Sass
* If this edition of the publication is updated due to the discovery and correction of typos or errata, you will get a free download of the corrected edition.
Experience Something New!
Each game from Green Ronin has free sample material available through our Web site, RPGNow.com, and DriveThruRPG.com. Learn a new game and experience what you've been missing today!
Game: Dragon Age RPG
The Dragon Age RPG is based on BioWare's popular Dragon Age RPG franchise, and brings the dark and gritty world of Thedas to your gaming table. This Quickstart Guide - originally featured on Free RPG Day - features rules, an adventure, and pre-generated characters so you can jump right into the action.
Game: DC Adventures (with Mutants & Masterminds 3rd Edition Rules)
The county fair is being held in Smallville this year and Superboy, the town's famous local hero, is invited as guest of honor. But it's not all prize pigs and cotton candy, as Knockout has come to the fair, and she's aiming to make a big impression!
The DC ADVENTURES Quick Start includes an explanation of the rules, full game statistics for Superboy and Knockout, and a short adventure featuring a brawl at the county fair, so you can jump right in to the action.
Game: A Song of Ice and Fire Roleplaying
These ENnie Award-winning Quick-Start rules and the adventure Journey to King’s Landing are mean to be your introduction to both the A Song of Ice and Fire Roleplaying game and to the fantasy world detailed in George R.R. Martin’s best-selling series of novels.
A Song of Ice and Fire Roleplaying is about Machiavellian court politics, family alliances and enmities, the rise and fall of kingdoms, and the clash of armies, but it is also about honor and duty, family, the responsibilities of leadership, love and loss; tournaments, murders, conspiracies, prophecies, dreams, war, great victories, and terrible defeats. It’s about knights, both false and true... and it’s about dragons.
Welcome to the world of A Song of Ice and Fire, and remember the words of House Stark: “Winter is coming.”