The most powerful and flexible Role-playing tool available.
kLoOge.Werks - The Digital Gaming Table allows you to take your RPG gaming to the next level. By managing maps, miniatures, stats, rolls, events,
sounds, effects and a host of other details, kLoOge.Werks frees you to concentrate on the story and not the mechanics.
Features (partial list)
- Game system neutral so you can play just about any turn-based game you like
- Game system definitions are stored in text files that you can modify yourself and share with others
- Written in Java, so kLoOge.Werks runs on Windows(r), Linux and Mac OS X
- kLoOge.Werks has been around for over four years, so there is a well-established user community already out there that you can exchange f
iles, ideas, game definitions and many other things with
- Run games over your local LAN or the Internet (no third-party server connection required -- your players connect directly to you)
- If you make
your game public, you can assign a password so only select people can join
- Infinite Map zoom allows you to zoom into the action or get a bird's eye view of the entire map
- Use any GIF, JPG or PNG file for Icons, Maps
and Images. You can scan, draw, download or use map generation software (some of which are available right here on RPGNow) to make your worlds as detailed as you like
t the scale of your Maps and let kLoOge.Werks do the heavy lifting for you. Any Icon move, target distance, spell effect or grid is kept at the Map scale, so you kn
ow, down to the inch, exactly where things are, and all in real time
- If you like to use a grid, then kLoOge.Werks has you covered. Hex, rectangle, numbered, colored -- the options are all there
- Chat history allows you to save everything that happens in your campaign in HTML (including color and emphasis), so you can post campaign BLOGs
if you like
- You can import character sheet data from popular character generation software to be used directly in kLoOge.Werks
- Once you have a character sheet entered, the data is used to create dice expressions for attacks, damage, saves, skill checks and whatever else
the game system supports. You never have to worry about adding the correct modifiers, since the program keeps track of all of them for you
- Reveal areas to your players as they explore, or allow their light sources to reveal the Map as they move, including a "fog of war" op
- You can group Icons into "Parties" and then operate on them as a single unit
- And much, much more!
This package allows you to:
- Host a game for at least one player
- Join any game, anywhere in the world
- Add as many Client licenses as you like
- Create and manage complete campaigns
- Create, modify and distribute your own game system definition rules
- Java 1.4.2 or later (available as a free download from Sun Microsystems(r))
- Windows, Linux or Mac OS X
- Pentium III, 450 MHz (or equivalent)
- 256 MB RAM
- 20 MB Hard drive space
Important Note about the Demo
Some browsers have trouble (or make trouble for you, depending on how you look at it) with JAR files. Some try to treat them as text documents (which th
ey are not) and others try to rename them to ZIP files (which they also are not).
If you find you have trouble downloading the demo, try right-clicking on the link at the top of the page and selecting "Save target as" (o
r similarly named option). Also, pay close attention to the file name that the dialog says it will save to. Make sure it ends with "JAR" and not "ZIP."
The demo loads an example campaign that other demo versions can connect to as clients. You can test game play, modify character sheets and do just about
everything that you can with the full program. You can't save any changes, however, and your players will be disconnected after about thirty minutes.
||Visual effects for dice rolls
|Unexplored area obscuring
||Free-hand, textured Drawn Items