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Immortals Handbook: ASCENSION

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Immortals Handbook: ASCENSION

"Gain Glory and Godly Power!"

Uncover your immortal destiny and gain strength from the worship of souls and the harvest of spirits.

Features

Chapter 1 - Apotheosis: Introduces Quintessence; the immortal equivalent of experience points and thereby divine ascension. Three methods of gaining quintessence are detailed including: the Power (divinity through force - slaying other immortals and stealing their spirits); the Glory (divinity through worship) and the Resonance (divinity through compact). This chapter also includes brief guidelines for designing your own religions and quick steps to knowing how many clerics and worshippers any given religion will have.

Chapter 2 - Divinity: Rules for every element governing immortal life, from avatars and aspects, divine hierarchy, divine intervention, divine progeny, divine retinues, godly realms, imprisonment, the limitations of the gods and much more. This chapter also outlines the 14 divinity templates: Disciple (Chosen of...), Prophet (Champions of...), Hero-deity, Quasi-deity, Demi-deity, Lesser Deity, Intermediate Deity, Greater Deity, Elder One, Old One, First One, Demiurge, Time Lord and High Lord.

Chapter 3 - Portfolios: 46 Portfolios are detailed, from Arts to Wisdom. Each portfolio includes two prestige class format templates as well as outlining a range of roleplaying elements such as favored animal, favored class, favored weapon and so forth. Every template can be applied to monsters and immortals alike and the chapter even includes brief guidelines for creating your own portfolios.

Chapter 4 - Powers: Introduces metamartial maneouvers to make epic combat more exciting and versatile. The bulk of this chapter however details 123 new epic feats, 211 divine abilities, 105 cosmic abilities, 55 transcendental abilities and 24 omnific abilities.

Appendix 1 - Psionics: Includes the psionics portfolio and 11 new psionic feats and divine abilities.

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Reviews
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September 23rd, 2016
I enjoy this book. It does have it's flaws, yes, but its been useful as a guide to me. I dont understand what the issues are around it. [...]
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February 27th, 2011
I give the author an A- for the ideas, and a D for the execution. There is a core here that might make epic play reasonable. By introducing quintessence, it draws a line between gaining XPs for killing mortal things and something else for killi [...]
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Product Information
Electrum seller
Author(s)
Artist(s)
Pages
163
Publisher Stock #
EP3000
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3.84 MB
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File Last Updated:
March 21, 2008
This title was added to our catalog on March 20, 2008.