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All Flesh Must be Eaten Revised

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As they approach your home, the evening wind carries their stench through the air. Your dog barks wildly, frenzied by the smell. You awaken from a restless sleep, look out your window and see staggering corpses on the move.

You are halfway down the stairs when you hear footsteps on the porch. You run into the living room and pry open your gun cabinet. As you fumble, the front door collapses from the weight of a pair of rotting corpses. They shamble into the hall, arms outstretched, reaching for you. You unload your shotgun into them. They fall back. To your horror, they rise . . .

Welcome to the World of Survival Horror!

All Flesh Must Be Eaten is a complete roleplaying game. In it, you will find:

  • Eleven different Deadworld settings allowing customization of the storyline
  • A comprehensive zombie creation system to surprise and alarm players
  • A list of equipment crucial to surviving a world of shambling horrors
  • Detailed character creation rule for Norms, Survivors and the Inspired
  • A full exposition of the Unisystem rule mechanics, suitable for any game in any time period
  • Open Game License conversion text for porting AFMBE to your favorite d20 modern campaign 

Note: This edition is no different in content than the previous two printings; only typos and errata have been corrected. The only NEW material added to this book are the Open Game License conversions in the appendix as well as a grisly new cover.

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Opiniones (11)
Debates (9)
Customer avatar
Nakorn S February 24, 2023 3:44 am UTC
Please do POD.
Customer avatar
Mira B October 18, 2022 4:11 am UTC
I think this system has a lot of great stuff but I have one HUGE gripe with it: The book (last time I used it) is HORRIBLY formatted, it's hard to find sections you want as rules are buried in semi-related chapters. This is compounded by the fact that the book has you jump around the book by referencing mechanics and not the page they are actually on quite often. There is a lot of fun to have here but a table of 5 seasoned players went through hell to try and make this system actually work. Could use a solid rework on the organization of the book to make it less cumbersome to navigate. I really still love this piece!
Customer avatar
P. C March 20, 2021 12:38 am UTC
Hi,

Can anyone confirm if the Paraplegic been corrected to Quadriplegic (page 45) in the September 17, 2013 update?
Customer avatar
Christopher D March 19, 2020 8:21 pm UTC
Great book, one of my favorite of the originals.
Customer avatar
Gilad P March 04, 2020 5:43 pm UTC
Customer avatar
Jude S September 07, 2018 7:50 pm UTC
I was waffling on whether I was interested in this, but the Gilligan's Island reference in the preview put me over the edge. I'm a man of simple pleasures, so on the wishlist it goes.
Customer avatar
Colin C September 03, 2018 4:38 am UTC
PURCHASER
Any chance of POD, please?
Customer avatar
Michael D December 04, 2014 4:44 pm UTC
The rules are easy to learn. The creators clearly know their zombie fiction. And the DIY zombie creation chapter is a lot of fun.

But by GOD does Unisystem have a way of making this game awkward.

Say you want to shoot a Nazi zombie in the head. Not an unlikely thing to want to do in a zombie game. First you roll a d10 to hit. Then the zombie rolls a d10 to dodge. Then you roll for hit location. Then you roll for damage. Then the zombie rolls for his helmet armour. That's FIVE stages of dice rolling to find out if the zombie is dead or not.

Also, on any of those stages you rolled a d10, did you get a 1 or a 10? If so, it triggers extra positive or negative results - that'll be another die roll, maybe more. And this is the core resolution mechanic, requiring successive stages of dice rolling 20% of the time that you try to do ANYTHING. You also have to calculate your degree of success or failure on a chart with extremely inconsistent range bands, which makes learning...See more
Customer avatar
Łukasz K October 31, 2014 9:42 am UTC
PURCHASER
It would be good if the next revision included the converted values for metric units in the whole book (e.g. currently the vehicles lack this). Most of the world uses the SI units, it might be nice to give them something they (me) can work comfortably with :-).
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Información del producto
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ISBN
1-891153-31-5
Tamaño del archivo:
12.3 MB
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Original electronic Click for more information
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File Last Updated:
September 17, 2013
Este producto esta en nuestro catálogo desde May 28, 2004.