DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Vampire: The Requiem
 
$19.99
Average Rating:4.2 / 5
Ratings Reviews Total
29 12
20 7
8 4
1 0
1 3
Vampire: The Requiem
Click to view
You must be logged in to rate this
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Andrew W.
Date Added: 08/27/2005 23:53:04

This book awesome. WW fixed alot of the problems with the old system, like making combat faster. You can play a TT charactor in LARp and they are the same character. So those afraid of change, get over it, Requiem is around to stay.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Carrie K.
Date Added: 08/24/2005 02:36:31

The truth is that overall, I have mixed feelings about Requiem. First of all, the cover and page layout is some of the most beautiful stuff I've seen from the gaming industry. Some of it can be a little tricky to read, but it's not too bad.

Another thing you'll notice is how steamlined the Requiem compared to it's older Masquerade counterpart. This can be a blessing (easier to follow rules and such), but I felt like some parts were a little too steamlined.

It was the rich cultural history and unique concepts that made me fall in love with the old World of Darkness. I can understand them wanting to take a new angle, but you're not really given much to work with in some cases. I just couldn't find myself instantly coming up with a character like I did when I went through the original game. Don't get me wrong, I like the Daeva and the Mekhet are a clever wink to anyone whose read Gehenna (especally the second scenerio), but they shouldn't have made the Malkavians a Bloodline. The Kooks are too unique and enigmatic to be just an offshot of the Venture.

The Blood Potiency system is ok and I wish they had some more alturnitive paths to Humanity since some Vampires might enjoy not being Human anymore. I have some doubts about the Bloodlines since it feels like they're a little too easy to create and now the Brujah are more of a sterotype then they've ever been.

Maybe I'm a little too nostalgic, but as I said before while there are some good ideas, a good amount of richness has been lost in return.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Stephen M.
Date Added: 07/30/2005 14:08:47

I was not going to buy this book. Period. I was a loyal white wolf /world of darkness 1.X follower since first edition, second printing, and had decided when they ended the "current" world of darkness, that would be it. I was also convinced that any "big red reset button" maneuver would be a cop-out. On a whim, I agreed to pick up a copy of the book for a friend, and read it before handing it over, and was very impressed with the content.

The rules are very solid, and the only problem that I have is that the fixed "difficulty" of 8+ is rather on the high side. I would have preferred a 7+ like the Trinity Universe and Exalted games. Other than that, the unified system, the fact that combat works exactly like everything else for once, is a huge plus over previous editions.

The organization of the book is a little bit haphazard, mind, so it can be difficult to locate individual points of information within the book.

The only major problem I have is with the fancy script typeface that white wolf's designers chose for chapter headings. Though it's atmospheric, and pretty, it's hard to read and hard to locate particular headings quickly.

Plus, it brings back the creeping paranoia that the early editions of the previous WoD had, before it got bogged down into "oh, look at me, I'm such a monster and angsty creature of the night" gothic-punk crap that later supplements devolved into. Keep up the good work!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Robert G. E. [Verified Purchaser]
Date Added: 07/29/2005 06:07:48

I played Vampire: The Masquerade back since 1st edition, but I drifted away from the WoD after 2nd Edition. This product brought me back.

The main selling points were a cleaner rules system and no metaplot. That latter point is contentious - some people love metaplot, but for those who didn't or couldn't keep up it felt constraining.

I love the idea of Covenants, now there are more political alliances than just Camarilla and Sabbat. The combinations of clans and covenants means that there are numerous different factions and potential for internal conflict of clan versus covenant needs.

Requiem also shakes up the ranking of power - it is possible for a player character to become powerful, and there are no all powerful Ancients; Blood Potency can go down as well as up.

I do feel that the book could have been better organised however, for example there is a single chapter for Character, rather than one for disciplines and one for clans etc, domains are discussed in different sections of the first chapter and the act of creating a vampire is detailed under one of the Traditions.

Overall it was a hard read for me (I am a slow reader) and it seemed a little verbose in areas (a criticism I had of the WoD book). However the game looks good and though I have only played it once I enjoyed it immensely.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Steven K.
Date Added: 07/11/2005 21:33:57

I've been a player of White Wolf games since they first released Vampire: The Masquerade many years ago. I was incredibly skeptical when I heard about this 'all new' World of Darkness, seeing it as a money making tool (which, of course it is, let's be honest, it's what they do for a living!). My initial perusal of the material seemed to confirm what I thought. Then I downloaded the Vampire demo on the off chance. I played it through with my friends and was so impressed I bought the book and Werewolf too, when that came out. It's the new kindred you see, without a 'Camarilla' to oversee them, the rules are very different. Including the one about killing other vampires. Now the kindred can try to kill anyone who gets in their way, it makes the politics a little less schoolyard and a lot more dangerous, as trying to doublecross a 200 year old predator should be.

All in all, the revision to the system makes it fast and cinematic but, in my opinion, it has been dumbed down too much but that's a minor gripe. A very good system, a very good game made even better with it's new, deadlier face lift. Roll on Mage!!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by charles s.
Date Added: 04/26/2005 21:09:31

Beeeeelccchhh Bleeeechhhhhh guuurfphh mumphhhhh..thats the sound of me choking on regurgitated rules.When is Vamp 3.0 coming out.There may be some rules "tweaks" but c'mon.It's just the same ol world of angst,but in a prettier package.



Rating:
[1 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Iain W.
Date Added: 04/07/2005 17:58:47

For what WW proclaimed to an "all new" world of darkness, this is nothing of the sort. It's a rehash of the old setting, only without the atmosphere that made the old game great. Expect to see old concepts rehashed and muddled around with - and expect the end result not to be as good.

In short, if you were a fan of VtM expect to feel cheated - they're selling you a slightly different version of the same product that isn't anywhere near as good.

Oh, and bloodlines? Just WHAT are you thinking of WW?



Rating:
[1 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Andrew P.
Date Added: 10/19/2004 21:57:52

I think they took all the flaws in the last system and fixed it. This is a great Revesion.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Richard A.
Date Added: 10/06/2004 04:20:24

This is an excellent fresh new start for the World of Darkness. The rules are far more consistent and while the Storyteller/Storytelling System will always remain in my opinion a rather poor system, White Wolf has succeeded in fixing at lot of what made the old system unplayable. This time they’ve release a product with clear, simple rules, that work so long as you keep to the theme of Vampire, more storytelling, less action. I've played the original Vampire: The Masquerade since it's early days some 12 years ago and I have to admit Vampire: The Requiem is a worthy successor. I love all the Clans, Covenants, and mysteries this new World of Darkness has to offer. I highly recommend this book.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Adam N.
Date Added: 10/05/2004 19:01:32

This system cleans up some of the more glaring problems with the old Vampire system. It standardizes the storyteller system, and while the Larp rules haven't come out yet, rumor is that they'll use the exact same stats for LARP, instead of the vile dreck that passed for the old LARP system.

Also, as a setting, it does a good job of bringing back the mystery that existed in the early days of the original Vampire: the Masquerade game. By wiping out the bulky bits of Vampire History and starting with a clean slate, they might be able to build something much more interesting than the rather poor writing that festered in the middle of V:tM's run.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
Vampire: The Requiem
Publisher: White Wolf
by Chris C.
Date Added: 10/03/2004 13:29:32

The clans in VtM were better constructed, and much easier to create characters with...the covenants? All easily abused. For players who enjoyed VtM, I suggest sticking with it, and not buying this book.



Rating:
[1 of 5 Stars!]
pixel_trans.gif
Displaying 16 to 26 (of 26 reviews) Result Pages: [<< Prev]   1  2 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates