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Classic Traveller Facsimile Edition
par Steven [Acheteur vérifié] Date Ajoutée: 03/18/2024 15:06:23

I still have both the 1977 and 1981 editions of CT, with the supporting cast of Supplements, Adventures, et alia. I bought a copy of this and paired it with an extra copy of Citizens of the Imperium to give players a better choice of Career other than Other. Quite satisfied with the print quality and having the Errata handy is a good addition.



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T5-M04-Atlas of the Imperium
par Michael [Acheteur vérifié] Date Ajoutée: 03/07/2024 16:36:59

Love it, it is exactly what I thought it was. I own the original and this one is 10 times better. Yes it is mad from traveller maps com but it still is very useful and full of info if you understand it.



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T5-M03-Starship Geomorphs 2
par Kevin [Acheteur vérifié] Date Ajoutée: 02/07/2024 11:59:50

The amount of material in this document is incredible. I would confidently put this in the top 10 of any roleplaying supplement and it is certainly the best sci-fi map supplement of all time.



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T5 Gazelle-Class Close Escorts
par A customer [Acheteur vérifié] Date Ajoutée: 01/16/2024 20:39:18

Well worth the price. A very detailed study of an iconic Traveller ship, and two variants to the same level of detail. This is an excellent GM and player resource. I am glad I bought this.



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T5 Gazelle-Class Close Escorts
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T5-M03-Starship Geomorphs 2
par Eric [Acheteur vérifié] Date Ajoutée: 01/09/2024 17:29:27

good lord the amount of plans and the level of detail borders on absurd here. get this now, folks. you won't regret it.



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T5 Traveller5 Core Rules 3-Book Set
par Adam [Acheteur vérifié] Date Ajoutée: 01/05/2024 19:00:41

Heavy Weapons Skill Page 152 Book 1: "WMD Weapons of Mass Destruction is any weapon intended to produce indiscriminant area killing or destruc-" an example of the quality T5.

This is poorly formatted and the grammar is just stupid. If you buy it, understand it is just a manic rules dump. It is not worth $45 or $100. I do have Mongoose 2e and many of the CT Traveller books.



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Classic Traveller Facsimile Edition
par William [Acheteur vérifié] Date Ajoutée: 11/16/2023 17:35:36

This is literally the 1981 boxed set 3 books in a single volume, plus the errata and clarifications since 1981. The original format was about 5.5×8.5 inches, while this one, when printed, is about 6×9 inches. There are margin markers for errata, and the errata is in the back. If one likes old school gaming, and sci-fi, this is where I started in September 1983. ¶ There is no included setting in the core rules, but some skeletal elements are present due to rules, most especially the world generation. The crew requirements for starships, the lack of Up-Or-Out in military service, the 6 included careers (Navy, Marine, Army, Scout, Merchant, and Other. (I've always read Other as essentially mobsters, drifters, and lowlife, due to the skills they can get).¶ The game has a strong "shotguns & starships" element, shared with IPs such as Firefly and Cowboy Bebop. Only two energy weapons are presented for personal combat: laser carbines and laser pistols. Information travels via ship between systems, and the FTL drive is a fixed duration for up to the drive rating's distance in parsecs.¶ There are rules for starship construction, operation, and combat. There are rules for small tramp freighter trade. There are rules to help you build encounter tables, and building critters for out-of-urban encounters. There are psionics rules, too - but PCs do not start with those abilities.¶ And, yes, in this edition, your character can die in character generation.¶ The POD quality is excellent, too. Just note: The book is white cover, not the usual CT Black.



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T5-M03-Starship Geomorphs 2
par Richard [Acheteur vérifié] Date Ajoutée: 10/19/2023 21:15:49

First) This is a beautifully designed book with brilliantly clear and engaging illustrations. Second) This is one of the best RPG supplements I’ve seen since 1978. For any system. Every page is full of ready-to-use maps and settings. And I am amazed at how many campaign ideas are sparked just by flipping through it. Third) Please offer a way to donate to the author. I tend to use only electronic versions. Since there is no “Pay What You Want” feature, I am tempted to buy a print version.



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Classic Traveller Facsimile Edition
par Thomas P. [Acheteur vérifié] Date Ajoutée: 10/12/2023 16:31:02

Just as you remember it! In one book not 3 - but no less easy to use. You have literally everything except D6 you need to get started playing here. I still like the old "can die during character creation" method - it stops people from shooting for old mega skilled types all the time. The rules are very "hard sci-fi" and suit Star Trek more than Star Wars style campaigns - and they do it well.



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Classic Traveller Facsimile Edition
par Philip [Acheteur vérifié] Date Ajoutée: 10/11/2023 18:53:22

This is a reprint with some notes. Being the original SCI FI RPG it was a bold experiment in roleplaying especially with the lack of an experience system that encouraged more roleplay then number crunching. This is a good thing because the number crunching in this game can get seriously complex. If you want to give the original a try then go ahead this is a great introduction. Younger gamers may want to try one of the later editions.



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Classic Traveller Facsimile Edition
par Damian [Acheteur vérifié] Date Ajoutée: 09/14/2023 21:25:50

This is a nice way for people to get their hands on the 1981 edition. I bought the print edition, and if I end up running a game, then my players can easily get hold of the same edition either free as a PDF or relatively cheaply in print.

The only disadvantage compared to the original is that it doesn't lie flat. So I'll probably use my 1981 books for consulting tables during play, but this copy is great for quickly checking rules or for having with me while away from home.



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T5 Traveller5 Core Rules 3-Book Set
par Daryl F. [Acheteur vérifié] Date Ajoutée: 07/29/2023 14:01:12

Way to complicated to be playable. The main task resolution system can involve rolling upwards of a dozen dice for a single task, and you roll for everything. Trying to create a random alien results in something truley random and not realistic in the slightest. I needed the forums to be able to understand starship and vehicle design which were broken and no one really had any good ideas on how to fix. By the time I had it all worked out I had lost interest and never even got to play a single session. Plus it feel like a scam to release a product for sale in basically a Beta version, have the people who purchase it be the testers, and then release it again on yet another kick starter for the final version. I bought the hard copy because I wanted a hard copy, not a doorstop and a PDF.



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Classic Traveller Facsimile Edition
par Judd K. [Acheteur vérifié] Date Ajoutée: 07/25/2023 14:26:55

A fine toolkit for making one's science fiction RPG.

Lots of implied setting with space to make one's own.



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T5 Traveller5 Core Rules 3-Book Set
par wade g. [Acheteur vérifié] Date Ajoutée: 07/09/2023 01:53:42

Incredible stuff.

  • Although very dense (very, very dense) it can be easily used for any sci-fi setting, even outside of Traveller.
  • Remember, the thought "very dense" simply means that rules can provide as amazing details you'd imagine. Amazing in a good way, IMO.
  • Black covers with red bar is there and my pdf has bookmarks, so...
  • No "blank/missing pages".
  • You don't have to make all the rolls when creating a character/vehicle/starship/solar system/universe. The GM and players could simply read through the lists and choose what they want. The lists are wonderfully detailed but use them as you wish.
  • In my opinion, combat should be deadly and here it is. I like it.
  • Book 1: almost 270 pages,Characters and Combat; chapters are: Basic Info, Characters, Core Concepts, Fighting and Appendixes
  • Book 2: almost 288 pages, Starships; chapters are: How Ship Systems Work, Starship Activities, Technology and Appendixes
  • Book 3: almost 292 pages, Worlds & Adventure; chapters are: Systems and Worlds, World Surfaces, Makers, Special Circumstances, Adventuring and Appendixes
  • Create several types of characters: species, genetics, chimera, androids, synthetics, and clones
  • Core Concepts: tasks, skills, knowledges, talents, intuitions, personals, senses
  • Fighting: personal combat, combat charts, the armor
  • Starships: adventure class ships, starship design processes, starship design charts, elements of the "shipcard" (ship stats).
  • How Ship Systems Work: maneuver, Jump, power systems, sensors, weapons, defenses, fuel
  • Starship Activities: ship combat, ship combat charts, trade classifications, trade and commerce
  • Technology: understaning tech, tech charts, lifespans of intelligent species, interstellar communities, computers consoles controllers, personalities and brains, robots and mechanical persons, robotmakers charts
  • Systems and Worlds: star system creation, world generation charts, world mapping (parts 1-4)
  • World Surfaces: terrain, altitudes, depths, and speeds
  • Makers: gun makers and charts, armor makers and charts, vehicle makers and charts, thing makers (general stuff) and charts w/examples.
  • Special Circumstances: Psionics and charts, sophonts and creation charts, beast makers and charts
  • Adventuring: adventures, EPIC adventure
  • Between the books are several appendixes: Dice, Imperial Calendar, Master Mods, Mega Corps, Building Weapons, Quick Armor Tables, Crimes, and Important Concepts.

One thing serious is bad... one-minute turns. I can make a sandwhich in that time



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Classic Traveller Facsimile Edition
par Alain F. [Acheteur vérifié] Date Ajoutée: 06/07/2023 20:04:58

Avoid even with discount.

This is an incredibly low quality product, not only is it a low effort, badly put together, incomplete mess, you can even see text with different font and size pasted over the original text so badly you can still see bits of the old text peeking around the shody patch of newer text.

$20 is a joke, I paid $3 and I still feel ripped off.



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