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Rotworld
by Stephen Y. [Verified Purchaser] Date Added: 04/09/2012 12:54:32

Quite a good old school feel about it. I can see the similarities between Chill & Rotworld (obviously using the same engine). Strangely, I understood the basic mechanics reading Chill (first time round), but it took a few readings before getting the 'gist' with Rotworld. Don't know why. The outlay is obviously different, but both work rather well.

The artwork is pretty good. The sections on the causes of zombification (zombology), and using paranormal talents are good.

It's well packed (65 pages) with info on zombie survival, radiation, poison, etc.

At the mere price of £3.13, it's a bargain! A must buy!



Rating:
[5 of 5 Stars!]
Rotworld
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Realms of Crawling Chaos (Labyrinth Lord)
by James S. [Verified Purchaser] Date Added: 03/26/2012 11:10:25

Realm of Crawling Chaos wasn't what I expected. It's good, but not what I expected. I was looking for a source book that would allow me to (fairly seemlessly) integrate the Lovecraft Mythos into an existing Labyrinth Lord game and while you can technically do that with Realms of Crawling Chaos, the book is more geared towards starting a Labyrinth Lord campaign that works from the information presented from the get go.

That being said, the information presented is very good, very creepy, and very evocative of the Lovecraft Mythos. The art is especially good, presenting itself as a great hybrid of old-school fantasy art that's been driven insane by the Necronomicon.

My point point of disappointment was the Psionics section. While it does specifically present rules for Psionics, they're limited and not intended for player characters. Now, personally, I don't use psionics to begin with - but I feel a game master should have lots of options to choose from.

All in all, Realms of Crawling Chaos is a fantastic buy, especially for less than $5. The folks at Goblinoid Games know how to do old school gaming and with this book they know how to do it with a large helping of mind-bending creepiness.



Rating:
[4 of 5 Stars!]
Realms of Crawling Chaos (Labyrinth Lord)
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Timetricks
by Marc G. [Verified Purchaser] Date Added: 03/16/2012 15:59:15

This is a classic! I always felt this was one of the best primers on the theory and practice of time travel available for any game. It is fairly light on rules crunch (about 20 pages in the middle of a 90+ page book) and although there is a lot of discussion of time travel as it relates to the Timemaster continuity (Time Corps in the 75th century, Demorean alien bad guys), it is easy to retool as necessary. There are extensive examples of multiple timehopping and reasons/consequences for doing so, including "checking your work" and potential paradoxes. The section on Demorean tactics is useful in creating tricky time situations, and it also provides a rationale for why it doesn't devolve into a single endless cycle of "find break, fix, repeat" on the same event ad infinitum. In addition to using this for Timemaster, if you plan on running other time travel games like temporal probability Agency or Doctor Who, there is plenty here to make it worthwhile.



Rating:
[5 of 5 Stars!]
Timetricks
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Monster Listing (Labyrinth Lord)
by Maurice L. [Verified Purchaser] Date Added: 02/08/2012 16:51:54

This doesn't include any of the monsters from the Advanced Compendium, so it is useless if you use that book.



Rating:
[2 of 5 Stars!]
Monster Listing (Labyrinth Lord)
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Realms of Crawling Chaos (Labyrinth Lord)
by Lee O. [Verified Purchaser] Date Added: 01/27/2012 19:40:38

This is a great title for adding some flavour to a Labyrinth Lord campaign. I was particularly impressed with the Monster Bestiary, which pulls together an eyebrow-raising number of beasties from H.P. Lovecraft's core stories, his 'Dreamlands' work, and the extended Mythos universe, like the 'serpent people' courtesy of Robert E. Howard.

Another section that really made me sit up was the Random Eldritch Artifacts section, with 99 different weird, un-knowable gew-gaws, 99 different objects they can be, and then 99 side effects. And that was an addendum on the back of the 'proper' named Eldritch Artifact section..!

As ever, it's going to take a good GM to get this stuff to really sing in a campaign, but if you've got the wherewithal to be dealing with Labyrinth Lord in the first place, then you're probably fine on that score.

Personally, I'd love to take this, some Call of Cthulhu material and a few other bits and bobs and construct some kind of fantasy romp through the vaults of Lovecraft's bonkers 'Dreamlands' setting. Ah, one day...



Rating:
[4 of 5 Stars!]
Realms of Crawling Chaos (Labyrinth Lord)
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GORE
by Lee O. [Verified Purchaser] Date Added: 01/27/2012 19:13:27

It's free, so it must be good! This is a simple BRP (Runequest / Chaosium's 'Basic Role Playing' ) system, complete with BRP-Lite version of the system covered as well. Fantastic if you want to throw down a game in a setting that isn't really covered by what else you have available. It's a universal system, so fantasy / medieval times through to the gun-toting present-day is covered (and particularly well in the weapon and gear lists). There's some nice tables of injuries and other lite-crunchy fun, there's a great magic and spells section, and even a radiation exposure table. You could grab this lil' PDF and embark on a entire campaign with it if you really wanted, and that's a great thing. I do have one criticism though - through the gushing admiration for the Open-Source loveliness - and that's that for all the Cthulhu beasties visible on the cover and in the illustrations throughout the book and the general horror theme that seems to be being reached for, there's no Sanity system in this PDF, and as a big fan of Call of Cthulhu, and I think that's a shame.



Rating:
[5 of 5 Stars!]
GORE
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Advanced Edition Companion (Labyrinth Lord)
by Paul G. [Verified Purchaser] Date Added: 12/16/2011 12:15:50

Excellent resource. This is the way AD&D should have been done: an expansion and fleshing out of the basic rules. Great art and well designed as well.



Rating:
[5 of 5 Stars!]
Advanced Edition Companion (Labyrinth Lord)
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Rotworld
by David C. [Verified Purchaser] Date Added: 11/19/2011 13:13:52

Rot World is 65 pages of information dense zombie RPG.

The book contains almost no background, flavor text, setting or "fluff". It is almost solid rules, mechanics and examples of play.

The heart of the game is the Action Table, a single table that can be used to resolve any action or conflict. Much of the rules text is examples of how to implement and interpret this table in play. Everything from determining the contents of the Kwik-e-Mart on the corner to combat against a horde of zombies.

I am not a fan of crunchy games, but in this case I will make an exception. This is not crunch for the sake of adding extraneous detail or rules for the sake of rules. Every rule and piece of crunch is here for a reason and will likely be used in play.

The sections on creating zombies and the breakdown of civilization are gems. A very wide variety of options and styles are presented with individual gamers being free to mix and match to suit their own tastes. Fast zombies created by a toxic waste spill out to eat your liver in a slow spreading infestation? Radioactive, intelligent, but slow shamblers consuming all flesh in a fast moving apocalypse? Psychic zombies from outer space? Take your pick.

Rules describe the rate of spread of the infestation, and the effects on various aspects of society. Very useful for those who wish to set their games at the beginning, middle or end of the outbreak.

This is the best product to come out of the OSR I have seen yet.



Rating:
[5 of 5 Stars!]
Rotworld
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Rotworld
by Dan P. [Verified Purchaser] Date Added: 11/11/2011 15:08:41

This is how games should be written. I admit I'm old school when it comes to gaming. I don't care much for several chapters of backstory before getting to the game. I don't need someone else to tell mehow to imagine things. This game dosen't do that. It gets right into character creation. Goblinoid Games has another winner. The game mechanic (though old) is new to me and took a couple reads to understand fully, but compared to other zombie rpgs on the market I think this game covers more with less pages, and at under 5 bucks you can't go wrong. I only hope this game gets more support. The zombie genre has never really been suited for long campaign play, but for the occasional one off, this delivers. Well worth the price. COuld have used a little more art work though. Did love the cover.



Rating:
[5 of 5 Stars!]
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Creator Reply:
I just want to clarify for readers that the reviewer and author have the same first name and last initial, but are not the same person. ;-)
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Rotworld
by Sean M. K. [Verified Purchaser] Date Added: 11/04/2011 15:30:54

I confess I'm not usually caught up in the zombie/apocalypse genre as many see to be these days.... However, I grabbed this as soon as I saw it available. I was and currently am a fan of the old Pacesetter games such as TimeMaster and Star Ace. When I seen Dan's new offering was based on the same mechanics (since he recently acquired and is re-releasing the TimeMaster line) I thought it would be a lot of fun. It is! A slim volume with enough game mechanic meat to make even a zombie GM happy. I look forward to new offerings in this line, and it will be interesting to see what happens to the TimeMaster system as it gets dusted off for a new generation.



Rating:
[5 of 5 Stars!]
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Rotworld
by Timothy B. [Featured Reviewer] Date Added: 11/01/2011 11:39:53

Believe it or not, I am not a huge fan of Zombie games. I love All Flesh Must Be Eaten, but as an addition to my WitchCraft/Ghosts of Albion games. Rotworld will be similar. Produced by Daniel Proctor of Labyrinth Lord and GORE fame, Rotworld capitalizes on the 5 billion dollar a year business of Zombies (As of October 2011). RW uses the old Time Master system that Proctor bought from Pacesetter. He did not however buy Chill, so he can't say it is compatible with Chill 1st Edition. But with some work it is and that is why I picked it up. I love Chill and plan to see what sort of goodness Rotworld could add to a Chill game. OR the other way around. Either way this small game (65 pages) packs a punch and shows that "Old School Gaming" is more than just making the next retro-clone of Holmes Basic or AD&D 1st ed. I hope Rotworld is successful so Goblinoid Games does a generic horror game with this system. There are not a lot of monsters in this book, outside of zombies, but there is plenty of text on character creation, combat and skills. There is a good Game Master section (Corpse Master) about how to setup and run a game. Rotworld is a fine game. It won't unseat AFMBE as the premiere Zombie survival game out there, but it is a lot of fun and great for an evening's distraction or even gathering up a bunch of friends with fond memories of gaming in the early 80s. For the price it really can't be beat. Actually it would still be a steal at twice the price.



Rating:
[5 of 5 Stars!]
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Shadowbrook Manor
by Chad K. [Verified Purchaser] Date Added: 10/22/2011 00:17:10

Awesome beginning adventure and alot of fun! Combination Carnival Fun House and Haunted Mansion. Fits nicely with little to no tinkering. Great fun!!



Rating:
[5 of 5 Stars!]
Shadowbrook Manor
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Star Explorer (Original 1982)
by Chris F. [Verified Purchaser] Date Added: 09/21/2011 13:47:32

Sometimes classic games just don't age well. The rule set behind this Star Trek-homage just doesn't work by modern standards. However, this PDF collection looks like a very faithful, high resolution copy of the original game, and does include a neat scenario generator for running a classic Trek-inspired game. You can pull the scenario generator, which is the largest single portion of the text, for use with other sci-fi games with no problem. Do that, and you'll feel like you got your money's worth. Trying to play Star Explorer as written will have you bashing your head against the wall.

One other problem- the PDF files in the package feel a bit bloated. The cover alone- a single page, color PDF- is over 30 megabytes, and could probably of been shrank a bit without seriously harming resolution. That's not a big issue in and of itself, but it's another strike against an already flawed nostalgia product. CHRIS



Rating:
[3 of 5 Stars!]
Star Explorer (Original 1982)
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The Secret of Whispering Wood
by Dan P. [Verified Purchaser] Date Added: 09/18/2011 23:59:42

I loved this. Straight, basic fantasy story, but using the GORE system rules (can also be used with BRP). My friends enjoied the ease of playing. Though they are used to a different game system they found the GORE system quick and easy to pick up. The best part of this product is that it adds a few monsters to the game, sorely missing from the GORE rules. This adventure is good for 1 or 2 nights of play.



Rating:
[5 of 5 Stars!]
The Secret of Whispering Wood
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Night of the Living Dead: Revisited
by Dan P. [Verified Purchaser] Date Added: 09/18/2011 23:55:56

A nice and accurate represintation of the movie. Good for one night of gaming. Having the stats listed for each character of the movie allows for a number of different outcomes and endings then what was seen in the classic movie. I recomend this. Can be used with any BRP system based game, though written for GORE.



Rating:
[4 of 5 Stars!]
Night of the Living Dead: Revisited
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