I just read the "adventure" once, but wouldn’t dare to run it as is.
What I liked about it:
1) The idea to make the players next stay at an Inn something weird and less save.
2) Using uncommon animals like rabbits, even though the taste should be a hint, because „wild animals“ have a very distinctive and easy recognizable flavor.
What I did not like:
1) There are a lot of open questions, logical errors and gaps the GM needs to fix:
- Why does it need to happen in the barn when the PCs are the only guest?
- Why isn’t he taking advantage of the characters when they are asleep?
- Why does he kill off one of his servants when he obviously needs her?
- What happened to the father? Can they find him somewhere?
- How long is this whole thing going on?
- How does he manage to keep a spell going all the time that lasts only one hour?
- Why is it important that he doesn’t know what the servants told the PCs?
- And these are just the things I noticed and remembered after reading it once.
2) The GM doesn’t get enough guidance or background information to improvise anything.
3) It doesn’t make a difference whether the PCs follow the initial hint from the stones that something is off or follow the obviously weird invite from the cook to „have a look at their barn“. (No, there is no hint how he would „sell“ that..)
4) Besides the characters eating unknowingly other humans there is sadly nothing really happening at all, just a barn where you automatically roll some dice and a combat encounter. No active roleplaying, initiative or puzzle solving from the PCs required.
If you are like me looking for inspiration how you could make that night interesting: it's not there.
5) The combat is with difficulty 30 way to high for starting characters.
6) The gold reward for defeating him is also ridiculously high no matter the level.
7) It doesn’t provide enough content to lead the characters into all of the four novice path like „Dark Deeds in Last Hope“ explains it.
8) It is possible that the PCs just sleep there and leave without anything happening at all.
9) Even compared to other short Shadow of the Demon Lord adventures it has way to few content to be considered more than a brief encounter.
Conclusion:
If you want to run an adventure where the characters accidentally eat other humans at an inn, you might be better off writing it yourself instead of reworking and heavily extending this one, probably saving you some time and headaches in the process.
Nevertheless I still hope it will get a noticeable upgrade, because otherwise it was just a waste of money. At least for me.
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