OK, we all know that the Titanic hit an iceberg and sank on her maiden voyage... but what else was going on? In this adventure, the Investigators - all travelling aboard and in First Class, no less - meet a gentleman who has a mummy (the Egyptian sort) that he's going to donate to an American museum but is eager to show it off to anyone who is interested. There's a legend that anyone who looks at this particular mummy's face is doomed, but that's all a silly superstition, isn't it?
The background for the Keeper explains how the being doomed stuff is not quite as silly as it sounds (with a little bit of help from the Mythos, of course) and provides a spine for the adventure. This begins with a luncheon date with the mummy's owner and ends (naturally) with a certain iceberg... There's some interesting background on the trans-Atlantic trade of the time, and a quite detailed timeline of the Titanic's voyage. Rather neatly, all the encounters and events of the adventure are included in the timeline, making it clear what is going on around the Investigators as well as whatever they are focussed on at the time. There's a goodly sprinkling of NPCs who do not have anything to do with the plot, another nice touch to remind players that the world does not revolve around their characters... subplots such as shipboard romances or gambling games are also encouraged.
There are vivid descriptions of scenes, the Titanic was noted for her luxury and there is plenty to draw upon here as you set the scene for your players. Six pre-generated characters are provided, or you can use/generate your own, but they will need a high Credit Rating to be in first class. Additional rules material is provided for everything from playing cards to surviving in icy waters. The actual sinking is handled well, and perhaps at least some of the Investigators will survive... or will something else catch up with them? There are some general notes about handling subsequent events should you have survivors on your hands.
Overall, it's a good exciting adventure which could probably be played out in a longish evening. Fact and fiction are woven together well but as always when dealing with real events, be aware of your group's needs - I have a role-player friend who lost an ancestor on the Titantic and was very upset and annoyed about the movie, I'd not invite him to play this... but for those without such a connection it makes for an excellent game and knowing what will happen adds a certain edge.