This is a fun little one-shot with some clever action & puzzles and decent atmospherics. This can be run "as is" without much difficulty. The writing is clear and the ideas straightforward, even if potentially tricky in execution (mainly for the players). I will most likely keep this in my pocket for an unexpected sidetrek - you know, the kind of adventure that your players stumble upon when they wander through a coastal village. One suggestion though: I would probably dial it down to a lower level (7-9th?). For one thing, the adventure itself feels like more of a low or mid-level romp. Likewise, there are not really any high-level dangers to worry about nor is there a need for the players to possess high-level capabilities (e.g. no sizable dragons or super spellcasters to fight). Lower level would also remove the need to nerf some high-level spells, the way that certain dungeons annoyingly prohibit scrying, teleportation, etc.
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