This game is a wonderful mix of the technical and the creative. Maybe that is why I've been drawn to it, more so than the previous game Early Dark. The typical tabletop demigod will not succeed under this system. It is not about crunching numbers to determine your best roll, or knowing your character to get out of predetermined situations. Here you have to play to the table, your opponents and even your allies.
It is also transferable. Already I have a lot of ideas on how to apply conditions, scenes and obstacles to create a political drama. The conditions set by players also makes the DM change their tactics and narrative. You buddy Mike hitting on that hot Gaunxi priestess pissing you off? Why not roll to add the condition "I see right through you". But be mindful, Mike can use that against you, as maybe he plays it off as seeing right through the Priestess's holy than though act.
Honestly, I think that last little example is the power of this system. The smart, witty and creative will thrive here. And I think you and your friends will have a lot more fun. It feels like a breath of fresh air to me.
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