having only run a few sessions my experience on the table is limited but totally positive. the system is both thematic and elegant, something that is a huge benefit to my group having only about 2-3hrs a session.
mecha role playing games almost always get buried in minutia and irrelevant details that are fine, great even, in a skirmish wargame. TMH doesnt sweat the little stuff but still feels complete and even robust in character options and solid gameplay mechanics.
i will say for my own mini campaign im running for a planned 6-10 sessions i have done some "hacking" of the game changing some rules a little and some a lot, and the core game mechanics are showing how fantastic and adaptable they are. its the most fun i have had running a game in a long time.
personally i didnt even have a single experience much less an interest in "The Black Hack" style of games before this one either, but its brought them into my sights for sure
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