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100 Oddities for a Creepy Old House [Revised, Updated & Expanded]
Publisher: Skirmisher Publishing
by Timothy M. [Verified Purchaser]
Date Added: 09/21/2017 15:24:54

Skirmisher is right on with their "100 Oddities" series, and this one is up there with the others. Each of the items has just enough information to allow a game referee (whatever nomenclature you use) to drop a hook on. The oddites presented can be used as simple window dressing, advising your players of the kinds of things they encounter along a path, or developed in its own right to become subquests or possibly even items of some power.

For the minute amount charged for the product, the value is astounding. Pick an Oddity and have a go at it.



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[5 of 5 Stars!]
100 Oddities for a Creepy Old House [Revised, Updated & Expanded]
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100 Oddities for a Graveyard
Publisher: Skirmisher Publishing
by Timothy M. [Verified Purchaser]
Date Added: 12/27/2016 23:48:55

I am seriously enjoying the "100 Oddities" series from Skirmisher. Random little things that add flair and a sense of presence to the locale in question, the Oddities are as much fun to read through as they are to put into action. Snatch up the pages and in seconds you'll be outfitting your local cemetery with things that your players can fixate on - whether they are of true import to the goals at hand or not. These can each be fleshed out into plot seeds, hooks, or red herrings at your leisure.

As long as Skirmisher keeps putting these out, I'm going to keep buying them. They serve so many purposes when designing a setting, and beyond that, you could simply take a random item from within these pages and craft a scenario around it with ease.

Don't miss out! Grab some creepy graveyard artifacts!



Rating:
[5 of 5 Stars!]
100 Oddities for a Graveyard
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100 Oddities for a Wizard's Library
Publisher: Skirmisher Publishing
by Timothy M. [Verified Purchaser]
Date Added: 12/27/2016 23:40:48

As always, Skirmisher hits a homer with this one. Another in their "Oddities" series, this supplement details strange items that might be found by a party, whether adventuring, casualy visiting, or looting. It can also be used for the establishment of hooks, for a general feel of the place, or as that memoable little bit of flair that leaves your party reminiscing about the trip for years to come.

Each of the Oddities has just enough description to give a feel for it, but little enough that the GM/Referee/DM/whatever can give it its own personality.

For less than a penny apiece, you can't go wrong with the flashes of insight assembled here.



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[5 of 5 Stars!]
100 Oddities for a Wizard's Library
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