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Uncharted Worlds
Publisher: Sean Gomes
by A customer [Verified Purchaser]
Date Added: 04/02/2017 12:29:49

Just to get it out of the way – Whatever company DTRPG uses to print this book should be fired, bankrupted, restarted, and fired and bankrupted again. The beautiful, bright colors on the cover are washed out, like they were printed on an inkjet prints running low on ink. The paper is thinner than newsprint, greyish, and very low quality. i feel like I have to baby this book because if I look at the pages the wrong way, they will rip. I give the print quality NEGATIVE TEN STARS. DTRPG, PLEASE get a better printing company to print your books. I'd have been happy to pay more for the book to get a decent copy.

Now on to the content – Sean Gomes has knocked it out of the park with Uncharted Worlds. UW is a space opera sandbox which allows you to play any scifi setting you've ever encountered, or create something of your own. Want to seek out new life and new civilization? You can do it. Want to help an ancient order of space samurai wizards fight the evil empire? You can do that too. Want to have a mass effect on the galaxy? Want to have giant robots fighting each other? Play a squad of marines in space? You can do that too.

This is a game using the Apocalypse World Engine. What this means is that character generation is easy, and the game is more about the story than the rules. In essence, every one in a Powered by The Apocalype games is the GM in a way. Someone who has never played an RPG could create a character and understand the basics of the game probably within 30 minutes. Because character creation is simple and the story is a collaborative effort between everyone in the group, it requires little preparation and is great for introducing new charcaters mid-game, or playing as a one-shot at conventions and events. I've only played in one shots and so far ahve played a corporate agent, an augmented covert ops officer, and a motorcyle punk.I have thousands more ideas for charcaters and they are all possible witin Uncharted Worlds.

Sean should be commended for the great work he's done. Shame about DTRPG's printing.



Rating:
[5 of 5 Stars!]
Uncharted Worlds
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Breachworld RPG
Publisher: Jason Richards Publishing
by Justin P. [Verified Purchaser]
Date Added: 12/26/2014 21:55:47

While idea of a post-apocalyptic kitchen sink isn't a new one, rarely has it been executed successfully. In my opinion, Breachworld is an example of "do anything" PA done right. I've been following Breachworld since its genesis on Jason Richards' blog. Having been a long time writer for Palladium Books' Rifts and Chaos Earth settings, Jason comes to the table with a wealth of experience writing in the PA RPG genre, so when I saw that he was planning a Kickstarter campaign to make his idea a reality, I knew that I would be contributing. I can honestly say that, having read the book in depth a couple of time so far, I am very pleased with the product and my decision to back.

Breachworld is set on Earth at an undisclosed point far in the future. Nearly a century from now, humanity has created technology know as "Gates" that allow people and objects to enter at one point and exit at another which could be down the block or across the globe. The technology fosters a Golden Age where national and cultural borders break down thanks to the ability to travel anywhere instantaneously. Unfortunately the technology prove to be unstable and gates begin opening to other worlds and dimensions, flooding Earth with an assortment of aliens friendly and unfriendly. These permanent open dimensional portals are called "Breaches". These open breaches lead to the complete breakdown of civilization as we know it. Fast-forward X-years into the future to an Earth where humanity's numbers are decreased and much of the technology of the Golden Age has been lost. Humans have had to re-learn lost skills like animal husbandry, hunting, tailoring, and the like. Currency no longer exists, so a blanket or a box of ammo might allow you to purchase your next meal. Some humans live among aliens, while other live exclusively with other humans. While much of the technology that powered the Golden Age has been lost to time, some communities thrive with access to an ancient fusion reactor or an automated factory. Some communities defend themselves with bow and arrow, while other have access to Golden Age exoskeletons and alien laser weaponry. In addition, a substance known as Aether, which was the unknown power source for the Gates of the Golden Age, has been harnessed by some individuals and allowed them psychic or magical powers. Currently there are two factions described that can affect the meta-game. A group of scientists and scholars known as The Collective, who hope to reclaim humanity's lost heritage, and The Resistance, a group of human supremacists who wish to rid the Earth of all non-humans. Important to both of these groups' goal is a new technology that allows the closure of breaches once and for all.

The base setting for the game is in an area called "The Civilized Lands" located in Texas, but you could base your game wherever you wanted.

Pretty interesting, huh?

The book itself is 214 pages of full color. It breaks down as follows:

1- Introduction 2 - Character Creation: This includes the 13 playable races, human and alien, and all of the skills, perks, complications, and gear available for PC and NPCs alike. Character gen is a breeze. I created my first, fully-fleshed out, playable character in less than 20 minutes. 3 - Game Rules: Breachworld uses a modified version of Anti-Paladin Games' Mini Six rules which are an adaptation of the Open D6 system. The system is incredibly easy to use. You spend less time doing math and consulting the book and more time role-playing. The basic rule of the game is the Rules of Fun - Do what makes the game fun for you and your players! 4 - World Information: This is the fluff of the game, much of which was described above. It doesn't flesh out much, giving general information and leaving the fleshing-out of the setting to the GM. It does however offer three fully mapped out locations as seed for building a game. It also includes a mini-bestiary of creatures that can be found in the game's base setting. 5 - Resources: This section contains a series of quick reference charts for running the game and a character sheet.

The pdf is of great quality. I've viewed it on a 22" monitor, a 5.5" phablet, a 10" tablet, a 9" tablet and a 7" tablet and it looks and navigates great on all.

I am currently a player in a campaign and planning to run my own game eventually. The system makes Breachworld easily accessible to both players and GMs of any experience level.

This is an overall amazing product both as a reading experience and as a playable game. There are already supplemental material planned to expand on the base game with new area, races, and character classes. I highly recommend it to anyone interested in Post-Apocalyptic and Kitchen Sink tabletop games.



Rating:
[5 of 5 Stars!]
Breachworld RPG
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