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Return to the Tomb of Horrors (2e)
 
$9.99
Average Rating:4.7 / 5
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Return to the Tomb of Horrors (2e)
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Return to the Tomb of Horrors (2e)
Publisher: Wizards of the Coast
by Joey M. [Verified Purchaser]
Date Added: 01/06/2017 17:41:03

Others have already stated how great and how deadly / difficult this adventure really is, so I will not elaborate further on those statements. What I will comment on is the quality of the scan. it is one of the best I have downloaded on this site, very clear and colorful a true to quality scan. If you don't own this like I didn't, pick it up as it is very much worth the price it is here for. I cannot wait until my group is high enough to run this, hopefully we can make it most of the way through it before we die! Look forward to the challenge.



Rating:
[5 of 5 Stars!]
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Return to the Tomb of Horrors (2e)
Publisher: Wizards of the Coast
by Donald B. [Verified Purchaser]
Date Added: 11/20/2015 12:23:18

On the whole, I got what I paid for with this product. I needed a digital copy of the original Tomb of Horrors module (which is included in this package) so I could adapt it into my VTT environment. I have tools to export the images and text for re-publication purposes. My only complaint is that the OCR was not clean. This required me to hand edit all of the content. Other than that, it was exactly what I needed.



Rating:
[4 of 5 Stars!]
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Return to the Tomb of Horrors (2e)
Publisher: Wizards of the Coast
by Jonathan O. [Verified Purchaser]
Date Added: 06/05/2015 07:34:39

The classic version of Tomb of Horrors comes with this product and it alone is worth the price of the pdf. The return module is also top notch. The sequel features an expanded storyline that culminates in a classic showdown between the heroes and Acererak.



Rating:
[5 of 5 Stars!]
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Return to the Tomb of Horrors (2e)
Publisher: Wizards of the Coast
by Alan K. [Verified Purchaser]
Date Added: 01/01/2007 00:00:00

Return to the Tomb of Horrors takes the classic meatgrinder Tomb of Horrors and spins it into something more... a high level campaign arc in which the PCs struggle against desperate odds to stop an ancient evil from realize his frightening agenda.

An excellent candidate for conversion to 3.5.<br><br><b>DISLIKED</b>: In some places, the OCR of the electronic version is a little shoddy. Sadly, this occurs where you need to copy and paste the most: the shaded "read aloud" text.

The Journal of the Tomb is also out of order.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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Return to the Tomb of Horrors (2e)
Publisher: Wizards of the Coast
by William K. [Verified Purchaser]
Date Added: 04/07/2006 00:00:00

An outstanding sequal. There is lots of adventure to be had. The challenges are reminicient of the original module. Definately a challenge. I will be taking time to convert it to 3.5 edition.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Return to the Tomb of Horrors (2e)
Publisher: Wizards of the Coast
by Douglas M. [Verified Purchaser]
Date Added: 12/15/2004 00:00:00

The original "Tomb of Horrors" was Gary Gygax's first killer dungeon, published in 1978. It was, by later standards, pretty silly... but it made a big splash at the time, and is still fondly remembered by that first generation of gamers.

"Return to the Tomb of Horrors" was published 20 years later, in 1998. It's an update and a retcon of the original adventure... in fact, it /contains/ the original adventure, complete and unchanged, in all its geeky glory. But (with some really inspired retconning) "Return" puts it in a context that actually makes sense.

And it's great. Wonderful. Starts a little slow, but by the time you reach the last two chapters -- 'The City that Waits' and 'The Fortress of Completion' -- you and your players should be completely enthralled. Hell, just reading this thing can give you the willies. It's that good.

And it's huge! This thing goes on for nearly 200 pages!

Since it's a Second Edition product, you'll have to convert... and this could take a while. But IMO it would be entirely worth it. Even if you don't want to do this, just mining for the cool ideas will make this worth far more than its (ridiculously low) $4 price tag. The 'City that Waits' chapter alone is both longer and better than most $4 commercial .pdfs, and that's just one chapter out of six.

Recommended character levels are 13-16. Depending on how you convert to 3e, that might be a bit low. It's high-level stuff, and the final encounter may be epic. (It certainly /feels/ epic. By the time you meet the boss bad guy, you will know he's both boss and bad.)

It's a dark module; the subject matter is creepy, with a distinct Lovecraftian flavor in some parts. And it's dangerous -- unless you nerf it, expect heavy PC casualties. If this is not your thing, then maybe this is not for you... but, crud, for $4 you might want to buy it anyhow, just to check it out. And if you do want to run dark and deadly campaign that's really different, this is a must.

Highly recommended. <br><br><b>LIKED</b>: The price. This was a $30 product when it came out in 1998 (and well worth it). Now it's just $4! Wow!

The module itself. It's OK to good in the first half, then excellent in the last two chapters. One of the best Second Edition products ever.

<br><br><b>DISLIKED</b>: It's a Second Edition product (and contains a First Edition module, intact), so there's some serious conversion work to be done. Also, if you want to use the visual-aid handouts (and you should), you will have to print them out and cut them up.

The First Edition module at the heart of it is... quirky. Gamers who never played First Edition may be turned off by it, so you may need to tweak it a little. Okay, a lot.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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