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Mythic Module Monsters: Rune Lords 5 $1.99
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Mythic Module Monsters: Rune Lords 5
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Mythic Module Monsters: Rune Lords 5
Publisher: Legendary Games
by Thilo G. [Featured Reviewer]
Date Added: 09/17/2016 07:32:06

An Endzeitgeist.com review

This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let's take a look!

What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.

The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes into sleep or screech them into confusion. Solid! The CR 10/MR 4 marsh giant may make use of huge gaffs and drag foes into the drowning depths and 1/day transform into a brineborn abomination form that lends some seriously needed unique identity to the none-too intriguing base creature. Nice!

The most powerful critter herein is the demonic engine of destruction that is the CR 20/MR 8 shemhazian - a thing that oozes a cowering inducing apex predator aura, that can highjack rage effects, retribution versus critical hits and an aura of fury sans benefits for those subject to it. The critter also comes with the mythic iteration of Quick Awesome Blow, reprinted here for your convenience. The critter is all about precise and devastating damage...and it is damn cool.

At CR 11/MR 4, the witchfire can increase the witchfire flame via mythic power, gain a reflexive flame and may use mythic power to emit lethal, unerring bolts of their lethal blasts.

The 5th module of RotRL is most known for, probably for the two heralds featured inside - at CR 18/MR 7, the pdf features the Herald of Lamashtu and Desna. The latter, the Night Monarch, sports cocooning webs and may partially shiver into the realm of dreams, access to revelations of the heavens mystery's revelations and grant boons to the willing, emphasizing both the nature of the critter, Desna's themes and the themes of the deity - oh, and mythic Wind Stance included in the build, reproduced here for your convenience. Kudos.

Dread Yethazmari, Lamashtu's herald, also has a build that is not to be underestimated: Quick gestation of a litter of abominations, protection from critters (and an enhancing aura that makes said critters better at striking back versus those that dare strike Yethazmari), reactive AoOs, maddening curses and the truly deadly demonflesh plague that may turn you into a dretch, the herald emphasizes the unique abilities of the base critter.

Conclusion:

Editing and formatting are very good, I noticed no significant hiccups. Layout adheres to a two-column full-color standard and the pdf has no artworks, but needs none. The pdf has no bookmarks, but needs none at this length.

Jim Groves, Steven T. Helt, Tom Phillips, Alistair J. Rigg and Mike Welham have created a collection of mythic critters herein ranks among the best in the series so far. The lethal powers of the critters herein are evocative and I particularly love the heralds blending conceptually the themes of deities and creatures in a truly evocative manner. 5 stars + seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
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