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Weird War I: War Master's Handbook
Publisher: Pinnacle Entertainment
by Francesco B. [Verified Purchaser]
Date Added: 06/02/2017 17:57:10

Another quality product from PEG. You can always count on them to make it right, make it look good, and make it work. Fast! Furious! Fun!

This has a plethora of useful facts, stats, and knowledge for you to use for any game set in WW1. It has inspiriations, adventure seeds, and sets the tone beautifully.

Highly recommended if this period is of interest. This is the second WW1 book you should buy, but only because the Player's Guide is the first!



Rating:
[5 of 5 Stars!]
Weird War I: War Master's Handbook
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Weird War I: Player's Guide
Publisher: Pinnacle Entertainment
by Francesco B. [Verified Purchaser]
Date Added: 06/02/2017 17:54:48

Another quality product from PEG. You can always count on them to make it right, make it look good, and make it work. Fast! Furious! Fun!

This has a plethora of useful facts, stats, and knowledge for you to use for any game set in WW1. It has inspiriations, adventure seeds, and sets the tone beautifully.

Highly recommended if this period is of interest. This is the first WW1 book you should buy!



Rating:
[5 of 5 Stars!]
Weird War I: Player's Guide
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Hellfrost City Book 4: Cities of Royalty
Publisher: Triple Ace Games
by Francesco B. [Verified Purchaser]
Date Added: 05/26/2017 13:01:59

Helps to flesh out these two cities. Not 100% necessary to run sessions in these cities, but it allows a GM to give them a more individual character and does contain some information that can be used to generate adventures. More focused on information than adventure seeds.



Rating:
[4 of 5 Stars!]
Hellfrost City Book 4: Cities of Royalty
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Achtung! Cthulhu: Three Kings - Revised Edition
Publisher: Modiphius
by francesco b. [Verified Purchaser]
Date Added: 04/02/2017 00:06:02

WORTH THE PRICE OF THE PDF

This is a good read. I am going to run this beginning next week, so I will update later with how it plays. It seems like an interesting mission.

I do have some gripes. Namely, this game needs a fair number of GM tweaks to make it logical, to move the plot along, and to make it actual horror.

POSSIBLE SPOILERS AHEAD!

First, there is one character who gains regular access to an area, yet later he provides the players with no help or information on this topic when they need to access this area, even though he goes with them. Gaining access is a major plot point and challenge, and how can that be when this ally has done it numerous times? Why doesn't he help? He knows how to get in! This point isn't even addressed or acknowledged by the authors.

Secondly, the characters have a difficult time meeting up with resistance fighters, who distrust them, having to prove themselves and possibly fighting with them, and then it turns out the resistance fighters have had a radio that can call London the whole time. Why not call and verify their identity? Or better yet, why not let the resistance know an operative team is coming to make contact? Why do the PCs drop blind, with no arranged meet, and have to stumble along to find the resistance, to make contact, and to gain their trust? It's a major plot challenge. It makes no sense.

Third, there is no horror in this game until the climax, when there are some creatures and scary things showing up. Most of this mission is fighting or evading human nazis and searching for the resistance. The horror doesn't show up until the fourth part of five. And the fifth part is simply the escape. So, for mabe 70% of the game there is nothing scary, no build-up, no foreshadowing, no hints, nothing moving menacingly in the dark, nothing. It's a straight commando raid.

Fourth, at the time this game is run (1939), the UK and Germany are technically at peace. The mission violates international laws, and basically the PCs will be guilty of murder if they kill any Germans. Also, as "spies" they are not in alot of danger as, in the absence of war, they will probably not be shot or even tortured. Unless, of course, they murder some Germans first. Then they are in danger as murderers, not as spies.

Fifth, many of the NPCs are either missing skills or lack necessary stats. Some of them are exceptionally good at using their weapons in the Cth version of the rules, much more than a match for the PCs should a firefight erupt.

The basic plot is good, the accompanying materials excellent. It will, however take about a 50% rewrite of events, places, and pivotal points in the plot in order for it to make sense, have a decent amount of horror, and still flow as a believable story.

If you are a good GM, with experience designing your own adventures, and have good plotting skills, you can make this into a very good adventure indeed. As written, it is half-baked. A great kernel, though. And the materials and handouts, together with the seed of a good mission, make it worth the PDF price.



Rating:
[4 of 5 Stars!]
Achtung! Cthulhu: Three Kings - Revised Edition
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Country Road Sections (1)
Publisher: WargamePrint
by francesco b. [Verified Purchaser]
Date Added: 07/27/2015 21:10:59

These are excellent. The quality of the visuals is top notch, and the size is perfect for 28mm. They can be cut up to make various shapes of road, and you can mount them on sturdy paper and add flock and sand to bulk them out. The price is also quite reasonable for the utility and very nice look of these roads. Top notch job.



Rating:
[5 of 5 Stars!]
Country Road Sections (1)
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Interface Zero
Publisher: Gun Metal Games
by francesco b. [Verified Purchaser]
Date Added: 02/22/2015 20:05:25

Alot of great ideas. I don't use the setting, but I do use many of the modifications and additions to the rules.



Rating:
[4 of 5 Stars!]
Interface Zero
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Deadlands Fiction Anthology 3: The Good, The Bad, and The Dead
Publisher: Pinnacle Entertainment
by francesco b. [Verified Purchaser]
Date Added: 02/22/2015 20:02:03

The third in the trilogy, it is the same fun and light reading as the first two. knows what stories it is trying to tell and tells them briskly. this book is a great light read and perfect for Deadlands players.



Rating:
[5 of 5 Stars!]
Deadlands Fiction Anthology 3: The Good, The Bad, and The Dead
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Deadlands Fiction Anthology 2: For a Few Dead Guys More
Publisher: Pinnacle Entertainment
by francesco b. [Verified Purchaser]
Date Added: 02/22/2015 20:00:39

One of a trilogy, I loved all three. Pulpy horror steampunk fantasy western. The stories are fun. I would highly recommend this to anyone who plays Deadlands or is interested in any of the above genres.



Rating:
[5 of 5 Stars!]
Deadlands Fiction Anthology 2: For a Few Dead Guys More
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Black Crusade: Game Master's Kit
Publisher: Cubicle 7 Entertainment Ltd.
by francesco b. [Verified Purchaser]
Date Added: 02/22/2015 19:58:15

If you run Back Crusade this is totally worth it to buy.



Rating:
[5 of 5 Stars!]
Black Crusade: Game Master's Kit
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Deadlands Fiction Anthology 1: A Fistful O'Dead Guys
Publisher: Pinnacle Entertainment
by francesco b. [Verified Purchaser]
Date Added: 12/18/2013 02:48:07

This is an excellent collection of short stories. They are all of relatively high-quality, and very atmospheric of Deadlands. If you are looking for some ideas for your campaign, just want some more Deadlands fiction, or want western stories with a twist, this is highly recommended.



Rating:
[5 of 5 Stars!]
Deadlands Fiction Anthology 1: A Fistful O'Dead Guys
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Deadlands Reloaded: Murder on the Hellstromme Express
Publisher: Pinnacle Entertainment
by francesco b. [Verified Purchaser]
Date Added: 12/17/2013 14:17:56

I have run this adventure three times now with three different groups. It played differently all three times. This is a strong adventure, with a lot of possibilities. It has a nice mix of action, sleuthing, and skill utilization. I would highly recommend it.



Rating:
[5 of 5 Stars!]
Deadlands Reloaded: Murder on the Hellstromme Express
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Savage Insider Issue #8: Technology at the Table
Publisher: Mystical Throne Entertainment
by francesco b. [Verified Purchaser]
Date Added: 08/16/2013 15:14:16

Always a few things per issue that are quality reads. Not as polished as some game magazines out there, but with just as much inspiring tidbits as the best of them. And inspiration is the main reason to read these things!



Rating:
[4 of 5 Stars!]
Savage Insider Issue #8: Technology at the Table
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Savage Insider Issue #9: Tales of the Weird
Publisher: Mystical Throne Entertainment
by francesco b. [Verified Purchaser]
Date Added: 08/16/2013 15:13:59

Always a few things per issue that are quality reads. Not as polished as some game magazines out there, but with just as much inspiring tidbits as the best of them. And inspiration is the main reason to read these things!



Rating:
[4 of 5 Stars!]
Savage Insider Issue #9: Tales of the Weird
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Interface Zero 2.0 Character Creation Beta test
Publisher: Gun Metal Games
by francesco b. [Verified Purchaser]
Date Added: 08/16/2013 15:10:28

Showing alot of promise. I have to say the rules look pretty solid, although the background fluff seems a little stiff or forced. They throw alot of "ami"'s at you. Of course it has some rough spots, but if the finished product is this good I will be satisfied and would recommend to buy. Seems headed to be a solid, if not spectacular entry into SW.



Rating:
[4 of 5 Stars!]
Interface Zero 2.0 Character Creation Beta test
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Savage Worlds A5 Character Sheet
Publisher: Gold Piece Publications
by francesco b. [Verified Purchaser]
Date Added: 08/16/2013 15:06:19

Good job on the sheet. Will get a test run for sure.



Rating:
[5 of 5 Stars!]
Savage Worlds A5 Character Sheet
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