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Savage Rifts: Savage Foes of North America $19.99 $9.99
Average Rating:4.3 / 5
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Savage Rifts: Savage Foes of North America
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Savage Rifts: Savage Foes of North America
Publisher: Pinnacle Entertainment
by John P. [Verified Purchaser]
Date Added: 08/29/2016 08:53:41

This is exactly what I was hoping for. I even like the way they partitioned the book so that you had the big players and their stats for the most common troops. These include The Coalition States, The Federation of Magic, The Black Market, the 1st Apocalyptic Cavalry, the Pecos Empire, and Atlantis. They even took the time to stat out the leaders of each of those organizations (though I can't imagine letting my group take a crack at those guys anytime soon).

I was most surprised and impressed by the addition of the Mercenaries & Specialists section. Here you will find most of the classes built and ready to go. These can be used to give a new player a class to play with or just create an instant opposing or ally group.

The monsters section was a little light, but very similar to what you get when you purchase the Rifts Ultimate Guide and Sourcebook One from Palladium. The best part of this section is the random creature creation guide. You can create most creatures just using those charts and even use it as a sort of conversion guide for your favorite ones. Give yourself about 5 minutes and you can have a fully random or handcrafted creature/encounter interesting enough for most Savavge Rifts groups.

A final touch that wasn't necessary but appreciated, was the addition of 5 ready to go adventures using these new creatures and troops. These combined with some of the Random Creature/Encounter Generators mean many great and interesting hours of play in the future for my gaming group. It's my opinion that Pinnacle has done an outstanding job with this "Monster Manual" of theirs and the extras they included in a reasonable page count is exactly what we needed to help bring Savage Rifts alive.

[5 of 5 Stars!]
Savage Rifts: Savage Foes of North America
Publisher: Pinnacle Entertainment
by Erik B. [Verified Purchaser]
Date Added: 08/05/2016 17:10:43

It's obvious after reading through Foes that more books going into deeper details of various factions such as the Coalition and Zitichic are down the road. What this book offers is a decent selection of base advasaries to throw against your heroes. This book alone will allow you to run years worth of adventures and is a must have for anyone running Savage Rifts. That being said the book has one major drawback; art. The book is sparsely illistrated and many of those illistrations are mediocre at best. Many of the creatures have no art, only text descriptions while the images of mech are perhaps the poorest in the book. Normally I wouldn't hold uninspired art against a product but Rifts has some very iconic creatures,mech, and characters that those who never played Palladium Rifts will be at a loss or just nonplussed with what some of these characters physically look like. Overall this is a worth while book only marred by its visual presentation.

[4 of 5 Stars!]
Savage Rifts: Savage Foes of North America
Publisher: Pinnacle Entertainment
by Jason E. [Verified Purchaser]
Date Added: 08/05/2016 12:33:55

I got this from the Savage Rifts Kickstarter, and it is awesome! I played Rifts for years a decade or two ago (or maybe more), but lost interest as my RPG tastes changed toward "balance" and "reasonable rules" that "make sense." So when I saw Savage Rifts, the combination of the well-regarded Savage Worlds ruleset merged with the awesome gonzo, over the top setting of Rifts, I jumped on it immediately. I've made a bunch of characters and GMd a one-shot, and it was pretty much just as fantastic as I hoped. I'm excited to see all of the other books from the KS come out soon.

[5 of 5 Stars!]
Savage Rifts: Savage Foes of North America
Publisher: Pinnacle Entertainment
by Chris F. [Verified Purchaser]
Date Added: 08/01/2016 15:53:15

Savage Foes of North America is a book I've waited years for. I've wanted a comprehensive 'monster manual' for the Rifts setting, with pre-statted enemies like Dead Boy platoons, ready-to-fight Juicers, easy to run combat mages, and so forth ever since Palladium put out the first printing of Rifts. Finally, thanks to the Savage Rifts line, we've got something like that. Savage Foes of North America is a dense, content rich bestiary, complete with a few short and simple adventures, complete with tactical maps, that take good advantage of the stat-blocks presented here.

Inside, you'll find ready to use statblocks for the most common humanoid NPCs running around Rifts Earth: various Coalition troops, Line Walkers, a pre-made Glitterboy, Juicers, and so on. In addition, you've got stats for some of the most iconic monsters of the setting: Wild and Secondary Vampires, Fury Beetles, Gargoyles and Broadkil, and a lot more. You'll recognize all the names here, if you're a long time Rifts fan. There's even a random monster builder chart similar to the great creature-creator found in the first edition of Rifts. There's a new emphasis on the Black Market as an actual faction, with it's own agenda, rather than just a logistical handwave to allow players to acquire heavy weapons, and as such a few Black Market NPCs are presented. There's a rather nice stealth/espionage oriented magic user stat-block: I imagine that's a stat-block that will be repurposed a lot as an occult espionage agent.

Most of the monsters are illustrated, but probably due to art budget issues, a few old favorites just get a written description, rather than an illustration. Most case of text-only description is the Splugorth. I can understand the omission, in that the target market for this game is probably long-term and lasped Rifts gamer, who certainly know what a Slugorth looks like, but I'd of loved to have seen a new illustration of this iconic beastie. Still, given the sucess of Savage Rifts to date, I'm extremely hopeful an Atlantis (and an Archie-3 sourcebook, pretty please?) is around the corner.

[5 of 5 Stars!]
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