While cute, this in no way adheres to the expectations of 5th edition. A single encounter followed by a long rest does nothing but roll a bunch of dice. Even a deadly encounter will be no challenge for PCs who have all their resources. Further, as a low level module it establishes expectations among beginning players that they can blow their full load every encounter with no need to conserve resources for later encounters which is 100% contrary to encounter design in 5th edition. The writers and editors need to learn how to structure an Adventuring Day. (The DMG explains this rather extensively).
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