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If you're planning a one or two session game, this is a fantastic option for you! It doesn't just cut out all the stuff you'll never get to. It also changes a few things to make for a less fiddly play experience and offers great adventure building tools to get your table into the action right away!
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Every issue of Codex is a role player's dream! No matter what you play, you are bound to find something to inspire you. The Gauntlet team regularly assembles a group of extremely talented artists, designers and writers. These are beautiful products made by people who pay close attention to every detail!
I might love Dungeon World (Codex usually has at least some content for that game) but find myself reading every issue cover to cover because it's just that good!
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Brian Holland never fails to produce new twists and mechanical marvels for your Dungeon World adventuring. Issue 6 provides even more randomizing fun and a bunch of great artifacts!
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This one is perfect for convention play or playing with new groups. The GM can get familiar with the structure of the adventure but will still have lots of unique elements thanks to all the randomizing features. Brian did a great job of designing to play to each PC's strengths. There are so many great ideas here!
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So tidy and perfect! These are so handy and streamlined. I love the inclusion of Flags!
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Creator Reply: |
Thank you Logan! Please let me know if you would like to see and changes or have any suggestions. |
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This is one of my favorite Dungeon World products! I really hope there will be a sequel!
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So many great ideas in this issue! You'll love the familiar, yet newly imagined, items and creatures. Brian's approach always gives me something new to think about.
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Brian Holland brings us more of his Session Zero magic! Take those familiar places, creatures and events and see what strange new directions they will take you in Dungeon World!
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This zine is full of cool ideas! You can drop this into a campaign or just borrow all your favorite bits. It might even change the way you handle converting materials from other sources to DW.
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Another strong thematic creation from Stephen Karnes! Lots of new monsters, moves, treasures and such. Definitely worth a look!
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Lots of great ideas here. It's like a toy store for Dungeon World GMs.
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I heard about this on the Discern Realities podcast and couldn't wait for it to come out. I was delighted to find that it surpassed my expectations! This is a really cool way to make a one-on-one game of Dungeon World possible. I can't wait to use it.
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This had a lot of great ideas inside. You could easily drop a party into this environment and play to find out what happens or you could just mine the material for some great additions to your own city.
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