Flames Rising PDF Store
DriveThruComics
DriveThruFiction



Home » Wizards of the Coast » DDAL06-03 Crypt of the Death Giants (5e) » Reviews
 Quick Find
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Information
See our Quickstart Guide for information on how to get started.

Having Problems?
  • FAQ - our Frequently Asked Questions page.
  • Device Help - assistance for viewing your purchases on a tablet device.
  • Contact us if none of these answer your questions.

Affiliate System - Click here for information about how you can get money by referring people to Flames Rising PDF Store!

Our Latest Newsletter
Product Reviews
Privacy Policy
How to Sell on Flames Rising PDF Store
Convention Support Program


RSS Feed New Product RSS Feed
Back
Other comments left by this customer:
DDAL06-03 Crypt of the Death Giants (5e)
Publisher: Wizards of the Coast
by Scott M. [Verified Purchaser]
Date Added: 01/12/2018 21:06:11

Two hours for this adventure is definately not enough time. I did play it several times (with different characters) and ran it at least once as well. There are a few situations/traps in here that are particularly nasty and I got the impression some of them were there just to seriously mess up high-level characters whose players were pushing to try and get through this in a two-hour slot.

It is a sequal to the Against The Giants adveture in The Yawning Portal (although having gone through that adventure first is not a requirement) and a prequel to the AL Season 6 epic, DDEP06-03. If you do not have a chance to play DDEP06-03, there's a high likelihood of this module ending on a disappointing note, which is kind of a sad way to end a tier 4 module, especially if it's the one that gets you to level 20.

That all being said, it is an intersting romp through an old ruin and there are some potentialy cool Story Awards/Downtime Activities in here.



Rating:
[3 of 5 Stars!]
DDAL06-03 Crypt of the Death Giants (5e)
Click to show product description

Add to Flames Rising PDF Store Order

DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Scott M. [Verified Purchaser]
Date Added: 01/12/2018 20:52:21

A very fun and relatively short adventure. Primarily role-playing with very little combat. Introduces some common magic items from XGE. Very holiday/seasonal themed. This could easily be run in a block longer than two hours, and I suggest it is done so; there is a lot of fun, non-combatty things to do!



Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
Click to show product description

Add to Flames Rising PDF Store Order

DDAL00-03 Those That Came Before
Publisher: Dungeon Masters Guild
by Customer Name Withheld [Verified Purchaser]
Date Added: 01/12/2018 20:45:57

Those That Came Before was originally DDAO-11, Alan Patrick's second Author Only AL adventure and the sequel to the very first DDAO module, DDAO-01, Window To The Past, now also available on DMsGuild.com as DDAL00-01. I had the opportunity to play this module with Alan GMing when it was DDAO-11, and have run it at tier 4 as DDAL00-03. I will attempt to keep this review as spoiler-free as possible, so it is safe for DMs as well as potential players! The adventure has information for running it at tier 3 or tier 4, so there is great reply opportunity for those looking to pick up adventures to keep "in the arsenal" for those weekends at the gaming store. The adventure is in three parts: part one is all roleplaying, part two is exploration (with some combat), and part three is the big finale with potential for roleplaying, combat, and a little bit of exploration. The adventure is thick with Forgotten Realms lore but player knowledge is not required for an enjoyable game. For those that enjoy the history, though, there's a bunch of it!

The adventure is intended to take 3 to 4.5 hours and I was easily able to run a party through it in four, but I would recommend taking more time if possible. The roleplaying sections and NPCs are a ton of fun to interact with. If you are limited on time, part 1 can be shortened considerably, with role-playing replaced by GM narration, as explained in the module.

This is a very fun module, both to play and to run. I'm looking forward to part three (DDAO-21, which Alan will be running at cons during 2018). The exploration section of part two keeps the adventure from feeling too railroady, and really has the feel of an old-school dungeon crawl. There are a few cool Story Awards characters can earn as well (why there are AL modules that DON'T include Story Awards, I'll never understand - they are great for potential roleplaying and as character development tools).

I strongly recommend reading the entire adventure through before running it. I know that sounds obvious, but the GM definaitely needs a full understanding of the several "core components" of the adventure to make it run smooth.

Nice extras: Three really nice pieces of art: one cover image, one monster, and one NPC, all of which made me, as well as my players, go "oooohhhh", so that's a plus. It's nice to be able to give these to the players for cool visuals. Great, memorable, NPCs that you actually want to spend time interacting with. Nice use of FR lore for those that enjoy that. Some great creepy moments that are well described, but not rated-R or traumatizing.

Minor issues: the main map (in color) is a little unclear: doors are not welll delineated, making each room appear as its own closed-off space. The description of room 9 does not specify how many creatures are in it. Room 14: "blue bool", while fun to say, has an incorrect letter. It would be nice to have a "Part X" at the start of each of the three sections, so you can quickly find your way when flipping through a copy of the adventure.

Overall impression: a lot of fun, both to play and GM. I debated between 4 and 5 stars on this, as I consider 5 starts to be really exceptional, but the personalities of the NPCs, the vivid item descriptions, and the overall fun had by all in spite of the rather minor issues I had with it were enough to make it a 5 for me. The fact that I do not want Alan's monsters to attack me from behind in the next adventure he runs me through did not have any influence on my rating for this adventure.



Rating:
[5 of 5 Stars!]
DDAL00-03 Those That Came Before
Click to show product description

Add to Flames Rising PDF Store Order

d20 Adventure Deck
Publisher: Pinnacle Entertainment
by Cindy M. [Verified Purchaser]
Date Added: 07/16/2006 00:00:00

This is a collection of playing cards with different gaming situations on each card. The idea is to play these during the course of a game to introduce new and interesting plots and turns during the course of the game. <br><br> <b>LIKED</b>: Absolutely fantastic. One of the RPG accessories in my collection I swear by and routinely promote to others. Events on the cards are applicable caross a wide range of ganres. In fact, I haven't come across a d20-based game system/genre where they didn't fit. The addition of the extra d20 feats for getting additional cards is a nice touch, but I don't care to use them.<br><br><b>DISLIKED</b>: The addition of the extra d20 feats for getting additional cards is a nice touch, but I don't care to use them.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[5 of 5 Stars!]
d20 Adventure Deck
Click to show product description

Add to Flames Rising PDF Store Order

Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
Back
You must be logged in to rate this
0 items
Powered by DrivethruRPG