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DDAL06-03 Crypt of the Death Giants (5e)
Publisher: Wizards of the Coast
by Jeremy H. [Verified Purchaser]
Date Added: 01/12/2018 14:59:06

A difficult and deadly dungeon crawl, this could easily have been slated at a 4-hour adventure rather than one for 2-hours. The pressure of finishing in 2-hours caused players to try to rush through, which ended messily for many of them.

Party composition seemed to affect whether victory would be achieved or not, as well. While it's nice to plan for a group that has all its bases covered, when running AL at a store level, you often are left with a large imbalance in a group, which seemed to lead to many problems in this module as well. However, this IS a Tier 4 adventure, and players should expect (and welcome) such a challenge. Just hope that someone can escape to get those who have fallen resurrected... ;)

The story before the adventure is interesting, and as a lore junky, it was a welcome addition.



Rating:
[4 of 5 Stars!]
DDAL06-03 Crypt of the Death Giants (5e)
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DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Jeremy H. [Verified Purchaser]
Date Added: 01/12/2018 14:51:01

This was an amazing addition to season 5 of AL play, and the mini-epic option proved to be worth running this again at our local game store.

In both instances, the players were hard pressed, and in fact failed to finish within the 4-hour time slot. Fortunately, we were playing at a store level, and not at a convention, so time was not such a factor. However, for those planning to run this at a convention, be aware that it seems to run longer.

The point system for successes on preparations against the imminent attack was quite useful, especially when using visual tokens for those points. As those points then dwindled away during the final attack, players had to start worrying about how much to spend and when, adding a distinct level of anxiety (which was fantastic)!

I definitely recommend this module, and if possible, the chance to run it as a mini-epic.



Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
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DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Jeremy H. [Verified Purchaser]
Date Added: 01/12/2018 14:45:26

I have experienced this module as both a DM and as a player, and it was fun both times. While I prefer the first half of this duo (Durlag's Tower), the Tomb aspect was a good time as well. Definitely falls under the dungeon crawl category, with some interesting traps (which also proved to be confusing at times) and some terrific combats (which also were confusing at times).

If anything, this module could benefit from some clarifying points. One such detail was brought up by players, and was quite nitpicky, but also made sense...if you have a trap drowning you in flammable alcohol, and that alcohol is pouring down stairs into a room with lava...is everyone just screwed from the get go? ;) And in that same lava room, the map could use some thought on the monsters hiding there, their size, etc.

However, overall, I enjoyed this module from both sides of the DM screen, and have often recommended it and its predecessor to DMs looking for something to run!



Rating:
[4 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
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DDAL05-08 Durlag's Tower (5e)
Publisher: Wizards of the Coast
by Jeremy H. [Verified Purchaser]
Date Added: 01/12/2018 14:39:02

One of the most enjoyable modules from the SKT season of AL play, this is the first half of what is really an 8-hour (or longer) module, finishing up with DDAL-05-09, Durlag's Tomb. Of the two, this is my favorite, and it gives players not only combat to deal with, some of which can prove to be quite harrying and deadly, but exploration and social interaction. Some of the social encounters can bypass combat, which is always refreshing to see in AL play, for those of us who enjoy a good fight, but also like to save those who need saving.

An interesting note, I expereinced this module as both a player and a DM. I ran the module first, and played it a few weeks later with a DM who had not played it before. The experiences were very similar, which can often NOT be the case with AL modules. To me, this speaks volumes to how the author managed to clarify points, leading to a similar experience between tables.

The end is a bit of an awkward cliffhanger, as the module breaks to move on to the next module, as it often the case with storylines that are designed for 8-hour play, but are forced into two 4-hour packages. In the end, it was a satisfying game, however, and I always recommend this module and its follow up to DMs looking for something to run.



Rating:
[4 of 5 Stars!]
DDAL05-08 Durlag's Tower (5e)
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DDAL07-01 A City on the Edge (5e)
Publisher: Wizards of the Coast
by Jeremy H. [Verified Purchaser]
Date Added: 01/12/2018 14:29:18

One of the more fun intro adventures for a season, A City of the Edge was full of action and adventure, not all of which relied on combat! More than introducing the storyline, it also does well at getting the players and characters introduced to Chult and Port Nyanzaru, new locations for AL play.

In the past, I have not been a huge fan of the five 1-hour short adventure compilations, but I feel like this one pulls it off much better.



Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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