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Mission: Mercy $7.95
Average Rating:5.0 / 5
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Mission: Mercy
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Mission: Mercy
Publisher: paNik productions
by Chris J. [Verified Purchaser]
Date Added: 07/31/2017 06:06:41

This is a great little scenario pack that gives you a ton of material for your money.

The scenario is set in modern day Columbia, though with a little work it could be adapted to any developing world country with remote communities. As written, two of the protagonists are described as mutants from the publisher's "REACT" campaign setting, but this is absolutely not essential to the plot and this scenario could easily be used in an entirely "real world" game with no weird or supernatural elements. There is a section on South American superstition and folklore if you want to incorporate these elements, but as the text states, NPC's belief in these things can still impact the adventure even if they don't objectively exist in the setting.

The main thrust of the adventure is the journey by road to a remote location and the delivery of the vaccine to the affected people. It's presented in a fairly freeform manner, with a number of obstacles and events the GM can throw at the players, rather than having a rigid plot or timeline. This is a big plus in my opinion, since over-plotted scenarios always seem to fall foul of player characters and their pesky free will. There are plenty of options for how the PCs can deal with events, and enough information for the GM to improvise should they do something unexpected.

The maps are well done, presented both in PD for printing and as VTT-friendly image files. In addition to trifold paper minis for all the likely protagonists, the set includes larger character "stand-ups" for the major NPCs, with their portrait on the front and their game stats on the back - a really nice touch to help players visualise the characters they're interacting with. Personally I'm not a big fan of the digital painting style used for most of the illustrations, but that's purely a personal preference - they're competently done and on the whole illustrate the adventure well rather than being just vaguely appropriate stock art.

Speaking of game stats, the adventure seems primarily written for Savage Worlds, with a seperate "Polysystem" PDF with the full main text and system-specific info for the four other supported game systems accessible by layers. This is really well done, with certain passages in the main text highlighted and linked to sidebars with game-specific content. Some real thought seems to have gone into the adaptation to the other systems as well, rather than just being a find-and-replace job.

On the whole I'm really pleased with this adventure, and will definitely be looking forward to seeing more from this publisher. My only gripe is that I can't easily use this adventure in my current ongoing Latin American RPG campaign -The PCs run a helicopter charter company and an hour-long flight would neatly bypass the whole "road trip" part of the adventure.

TL:DR - Lots of stuff included, well put together and presented, easily adaptable to other modern-day RPG settings. Highly recommended.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank You, Chris. You hit on just about everything we do to try to make a great title... and yes the multi systems are actually playtested (SHOCK!). Thanks for your assessment and highlights of what we do.
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