With it saying that it is a "deluxe", "2nd" and "revised" edition was I rather surprised to see rules for a skill that haven't been in use the last 6 years, here speaking about "Guts", meeting me within the first few pages.
After that surprise was my hopes not that high to be honest, but soon after were I met with a pretty nice random alien generator that used cards instead of dices, lovely Savage Worldy.
Another thing that threw me off quite a bit was the use of credits under Tech Background (Science) since the book seemed to be based on a reputation system for getting gear, and me first realising that credits actually was a part of the setting, although their value is totally up to the GM since no prices in credits are mentioned or exchange rate between credits and real money. I really love the idea of a more scientific weird science character, but the credits really came out of the blue.
I did also spot a few typos here and there, words having random spaces in them and a few other things which one wouldn't think of a revised edition.
All in all had I expected something better, and a few ideas did live up to the expectations.
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