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DDAL00-04 Winter's Flame (5e) $2.99
Average Rating:4.3 / 5
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DDAL00-04 Winter\'s Flame (5e)
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by J. E. [Verified Purchaser]
Date Added: 02/25/2023 20:37:08

I've run this one a few times; it's become one of my staples for "introducing new players to AL around the winter holidays" (which... has happened more than once?).

The carnival games can be quite fun, and open up some space for roleplaying and/or creating "story moments" for characters, depending on how they do. Worth noting that some of them have repurcussions for some of the others, so it's definitely helpful to track which of them each character has done.

I do find the "big" encounter benefits from a little extra telegraphing (but that's also likely because I prefer the positive outcome / want to make sure the players don't miss out on the opportunity, even if they don't take it) -- I tend to let them get close enough to the hole to see a little bit before they get shoved away, especially when running for a smaller party. I've also found it tricky to incorporate the lore dumps organically -- might be worth giving that part a bit of a think ahead of time (and, actually, as I write this review, it occurs to me that making it the plot of a stage performance/reenactment might work and fit into the carnival theme well... something to try next time!)

The rewards are flavorful, as well, which I always appreciate.

Oh, there is one editing glitch, whereby the MI rewards appendix lists "(any)" instead of "(any light or medium)" on the Rewards page (which is the correct one, it seems).



Rating:
[4 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Adam G. [Verified Purchaser]
Date Added: 11/02/2022 17:45:04

This is my go-to festive adventure for when you're heading towards the winter season. Between fairground games, a platoon of snowman-themed guardsmen, and the chance to make some unlikely friends, it's definitely a feel-good module.

Although the module isn't geared towards combat per se, the main fight that the players get into offers a bit more excitement than your typical hack'n'slash fights, and (as long as you roleplay it enough for your players to notice) can have a very happy ending.

Strongly recommend for anyone looking for a heartwarming, fun, winter adventure.



Rating:
[5 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Dalton D. [Verified Purchaser]
Date Added: 07/24/2019 23:27:40

Good mod for introductory play with a great winter feel. Great for seasonal games at public venues.



Rating:
[5 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 02/27/2019 21:19:05

Ran this for 3 brand new players, so obviously lv 1. A CR6 monster vs a group of lv1s with no spell casters doesn't end well. Also the games assume profieciencies the party might not have, or they may just get cold dice and fail repeatedly (which did get funnier every time, but after the level of exhaustion it was less funny). Loved the idea behind the plot, but the "correct" step can easily be missed by unobservant players (they finally gave up and decided to help the rock monster steal the fruit, since he was dropping them every hit).



Rating:
[3 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Ethan Y. [Verified Purchaser]
Date Added: 01/14/2019 21:48:39

A heart-warming adventure that can serve as an introduction to the game of D&D with the right modifications. The festival games, while a great way to showcase skill challenges, can be a little dull and repetitive without introducing some NPCs that can inspire conflict. My players were especially fond of Smoll. This adventure is a great way to get into the Midwinter spirit.

For those who wish to run the adventure as an introducty one-shot, I've created some additional encounters: https://www.dmsguild.com/product/264097/Winters-Spark



Rating:
[4 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Dorota D. [Verified Purchaser]
Date Added: 12/25/2018 18:03:47

A very nice adventure! I have fun running it and I believe that the players are satisfied with it as well. Still, some games could be a bit tedious.



Rating:
[4 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Drew J. [Verified Purchaser]
Date Added: 08/27/2018 14:06:01

This was a fun two hour module that I enjoy running when it's snowy outside. It's more about the characters having fun than fighting, but if they feel like being mean there are dangers to deal with. It works well for first time players.



Rating:
[5 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Jody J. [Verified Purchaser]
Date Added: 08/26/2018 15:56:43

Seasonal adventure which may make an annual appearance. Role-play and dice offs plus a combat/diplomacy encounter at the end. The common items are fun but there was some confusion on whether they counted against MIC at the time of release.



Rating:
[4 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Petrina H. [Verified Purchaser]
Date Added: 08/19/2018 17:40:17

It is a party pleaser - definately fit the season when it was released. There is really nothing really bad to say about the mod, other than DMs and Players will both have fun with the RP.



Rating:
[4 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Paul C. [Verified Purchaser]
Date Added: 08/06/2018 21:55:58

A real crowd plaeser this. Light on combat but big on roleplay. Some of the most beatifully written text boxes that I have seen in adventures so far. Dont be afraid to use props and a second DM to run the games.



Rating:
[5 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Bertram C. [Verified Purchaser]
Date Added: 08/02/2018 07:35:09

Very nice seasonal feel. Perfect for beginning players and DMs alike and a fun story.................................................................................



Rating:
[4 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Geoffrey M. [Verified Purchaser]
Date Added: 07/30/2018 17:06:53

A fun, seasonal adventure that is great as a one-off, change of pace from the typical AL combat heavy modules.

Pros: A lot of good, fun, RP opportunities between the food, decorations, and atmosphere. The skill challengers are particularly enjoyable.

Cons: Final combat is ok but could use better setup from the module before hand to make the creature's goal a bit more clear. Main NPC is just kind of there at the end and plays little active role. Figuring out the optimal solution for dilemma is not obvious and could use better laying out of clues.

Though the Cons section is longer, they are weaker complaints to the strengths this module brings, particularly if your group enjoys RP. I generally will use the first 30 mins to RP entering the city, then allow the players to try the skill challenges for the bulk of the session time, then move on to the final combat. The module does not setup the post combat RP very well, so I encourage DMs to find ways to drop hints during the combat that the enemy is not simply attacking out of malice in order to better prepare them for the conversation that follows.

If you have not yet run this for your group, and little "Winter's Flame" in July could make for a nice change of pace.



Rating:
[4 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Timothy J. L. [Verified Purchaser]
Date Added: 07/27/2018 12:45:03

A mildly interesting change of pace, with the games and whatnot, but I'm not sure it's something I'd run more than once.



Rating:
[4 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Jon K. [Verified Purchaser]
Date Added: 07/25/2018 02:51:15

A cute and thematic module for the season(s). Play with your heart-strings as appropriate =D



Rating:
[5 of 5 Stars!]
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Scott C. [Verified Purchaser]
Date Added: 07/15/2018 17:41:17

An excellent module that I have both played and ran, and each time I had an awesome experience. It's got a little bit of everything, and I appreciated the opportunity for players to just RP or have fun without trying to murder-hobo. Of any module I've played in, the best part of the adventure is the mood and atmosphere, I haven't seen anything else quite like it.

---SPOILERS---

The adventure calls for 2 hours, but it quickly got out of hand and pushed past 3 hours when my players reached the games. I tried to speed things up by allowing cumulative wins rather than successive, and kept it somewhat organized by going in a pseudo-initiative order (one player, one game, next player) until each player was done playing. I think the next time I run it I will have the party visit each game and players who wish to play roll together (Castin' Blastin' Conjourers may not work so well for that, though). I tried to encourage them to get 10 tokens and let them know there wouldn't be much of a point in any additional aside from very minor prizes (xp/gold).

I found this easy to do this as a theater of the mind, and each time I've done this module players definitely need hints to solve the issue rather than treating it like a "destroy everything and loot bodies" encounter.

Players definitely had a blast when Jingle Jangle offered them an extra token to sing a festive song aloud to the entire table. Worth it.



Rating:
[5 of 5 Stars!]
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