I've run this one a few times; it's become one of my staples for "introducing new players to AL around the winter holidays" (which... has happened more than once?).
The carnival games can be quite fun, and open up some space for roleplaying and/or creating "story moments" for characters, depending on how they do. Worth noting that some of them have repurcussions for some of the others, so it's definitely helpful to track which of them each character has done.
I do find the "big" encounter benefits from a little extra telegraphing (but that's also likely because I prefer the positive outcome / want to make sure the players don't miss out on the opportunity, even if they don't take it) -- I tend to let them get close enough to the hole to see a little bit before they get shoved away, especially when running for a smaller party. I've also found it tricky to incorporate the lore dumps organically -- might be worth giving that part a bit of a think ahead of time (and, actually, as I write this review, it occurs to me that making it the plot of a stage performance/reenactment might work and fit into the carnival theme well... something to try next time!)
The rewards are flavorful, as well, which I always appreciate.
Oh, there is one editing glitch, whereby the MI rewards appendix lists "(any)" instead of "(any light or medium)" on the Rewards page (which is the correct one, it seems).
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