This was another great Star Frontiers module. I loved numerous features like the creative salvaging of equipment and doing the McGuiver/kit bashing of repurposed tools and equipment from salvage. Players have a ticking clock they must beat which ramps up the pressure. It also kicks off the one Star Frontiers campaign that included classic RPG action plus ship to ship action in a desperate bid to stop the dreaded sathar in a plot and enslave a species and threaten the PC's civilization.
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