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Basic Roleplaying
 
$21.95 $16.46
Average Rating:4.3 / 5
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Basic Roleplaying
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Basic Roleplaying
Publisher: Chaosium
by Gregory D. [Verified Purchaser]
Date Added: 08/08/2012 13:04:40

I will be honest, this could have been better. It has no setting which for me is always a plus, however it also has more rules than needed. A lot of them are optional, yet I don't want to have to look at a matrix chart just to see if my character is stronger then another. The combat is very broken, but that adds more to the realism in my opinion. I tried a zombie survival game, and it went well, but all my players agreed that there where just too many rules needed to do the simplest of tasks. In all it is an okay system, not great, but not bad either. I just wished that chaosium would have made these rules a bit easier to understand.



Rating:
[3 of 5 Stars!]
Basic Roleplaying
Publisher: Chaosium
by Frank M. [Verified Purchaser]
Date Added: 07/20/2010 01:34:31

I'm not sure why the previous reviewer confused this product with the BRP Quickstart, but this product does contain 400+ pages of role-playing goodness. This book is a solid foundation for a DIY game, in any genre: fantasy, science-fiction, horror, historical, post-apocalyptic, or mashups yet to be devised.

The core system will be familiar to players of RuneQuest, Stormbringer, Call of Cthulhu, and nearly every other game Chaosium ever printed. However, the author has included a plethora of optional and variant rules culled from BRP's rich history, from hit locations and strike ranks to EDU and Sanity from Call of Cthulhu, to skill category bonuses and skills over 100%. (There's even a handy checklist of all optional rules for GMs to provide players.) On the paranormal side, the book presents two different magic systems ("magic" from Magic World and "sorcery" from Stormbringer), mutations, psychic powers, and super powers, Allegiance, and creatures from prehistory, mythology, and possible futures. Anyone who wants to emulate a specific game, e.g. Call of Cthulhu, can.

Granted, the book is a little weak on science-fiction, but SF is such a wide field that no reasonable-sized book can encompass them all and other genres too. Likewise, it doesn't contain every creature ever made, but it has common ones and enough examples to extrapolate from. Also, don't expect a detailed treatment of every genre and historical period ... but the GM section includes a rundown of broad historical periods. There's only so much that can fit into 400 pages, after all.

For a straightforward campaign in nearly any genre, this book is all you need. GMs with more specific or outre ideas might need to do a little work ... assuming they can't borrow from previous Chaosium RPGs, Mongoose's RuneQuest, or fanzines and websites, which use practically the same system.



Rating:
[5 of 5 Stars!]
Basic Roleplaying
Publisher: Chaosium
by Steven R. [Verified Purchaser]
Date Added: 01/15/2008 05:40:22

I have had this RPG book for some time have found it to be a very simple system to use. Things I like about BRP are the use of all the dice and the fast character creation. The system uses D100 or checks and the other dice for damage (similar to D20). Its simple making it useful for when the young and new players (with 16 pages its not very daunting read for a young player) or when the GM is away. It does require an experienced player to act as GM. What the system does not have is a Magic system or an extensive Monster section. This does mean that a GM has to do a lot of the work but If you like customising game systems it gives you a great start. I would like to see Chaosium Basic Roleplaying Creatures Book and Basic Roleplaying Magic Book available as a PDF download as these are not available in the UK.



Rating:
[5 of 5 Stars!]
Basic Roleplaying
Publisher: Chaosium
by Rene C. [Verified Purchaser]
Date Added: 02/15/2007 10:45:29

Chaosium, since 1978, has been such a radical leap ahead in the evolutionary depuration of RPGs that it is comparable to having been able to use submarines and computers in the victorian age, while the rest of the world used, well, whatever they used in that age. Amongst one of the many revolutionary concepts developed by Chaosium since then, was a universal game system for all of their products. This book is the synthesized version of that system. It includes all you need to understand, play and adapt one of the best game systems ever devised to any world you may ever create, in barely 16 pages of text (plus the 2 covers). Well described and thoroughly exemplified this book is more than worth it's price. This book does not contain however a fully described world nor bestiary. This book is mainly for those who would like to build upon a set of outstanding rules framework. Chaosium system overview: Uses 7 characteristics (ranging 3-18). Skill based (percentages), so actions are resolved rolling d100. Uses all dice (d4, d6, d8, etc). Uses backgrounds during PC generation. No artificial restrictions for equipment or occupations.



Rating:
[5 of 5 Stars!]
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