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Chill Second Edition
 
$20.00 $9.99
Average Rating:3.7 / 5
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Chill Second Edition
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Chill Second Edition
Publisher: Martin Caron
by Customer Name Withheld [Verified Purchaser]
Date Added: 12/04/2015 16:18:43

Excellent condition. Excellent price. Cannot say enough good things.



Rating:
[5 of 5 Stars!]
Chill Second Edition
Publisher: Martin Caron
by william w. [Verified Purchaser]
Date Added: 03/17/2009 07:01:22

the chill game within itself is a very interesting game this web site on the other hand has some problems which need to be looked at like the down loading of the games needs to be made much easyer



Rating:
[2 of 5 Stars!]
Chill Second Edition
Publisher: Martin Caron
by william w. [Verified Purchaser]
Date Added: 03/17/2009 07:01:18

the chill game within itself is a very interesting game this web site on the other hand has some problems which need to be looked at like the down loading of the games needs to be made much easyer



Rating:
[2 of 5 Stars!]
Chill Second Edition
Publisher: Martin Caron
by Timothy B. [Verified Purchaser]
Date Added: 11/20/2007 11:37:51

To many role-players around my age their first introduction to Horror roleplaying was the venerable “Call of Cthulhu”, but not me. Mine was Chill. I had the Pacesetter version (1st Edition), which I remember quite fondly, even if I did not get much of a chance to play. The Mayfair version (2nd Edition) is of course superior and it is great to see it here. Picking up a copy of the Mayfair version now I get the impression (true or not) that the makers of Kult saw it and thought, “yes this is good, but what if the world was much, much worse?” I liked Chill also because it had Midwest sensibilities. Pacesetter was from Wisconsin; Mayfair was/is in Niles/Skokie, a suburb of Chicago than is not to far from where I live (and has one of my favorite pizza places). It was while playing Chill that learned that the best horror was horror close to home. I don’t know, or much care really, what Hollywood thinks is horror. How can a place that gets like 350 days of sunshine know what is horror? On the other hand East Coast horror (Lovecraft) has a completely different flavor. It’s almost alien. Chill may have had a global scope, but the horror is home grown. Chill remembers that there is simple horror in the haunted house, or the strange creature from the Unknown. It is not about the bigger-badder-more horror of some games, where every game has to up the ante on the last game. Chill does look dated by today’s standards, but keep in mind that most of it was written in the early 80’s and updated in the 90’s. A lot of the rules in Chill can be found in one way or another in modern horror games. In fact one gets the feeling of seeing evolution in process when comparing similar rules in Chill and Unisystem or World of Darkness. Successes, Fear Checks, even proto-Drama point usage (of a sorts) are all here. If one is more used to modern games, the Chill versions do seem unwieldy and even a bit primitive, but looking at them the other way, the Chill rules were a landmark for the time. Indeed there are a lot of rules in existence today that we take for granted that were still cutting edge in Chill. But that is not to say that Chill does not have something to offer the player of today. If horror is your game, then Chill is worth your time and money.



Rating:
[5 of 5 Stars!]
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