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The Sunless Citadel (3e)
$8.95 $4.99
Average Rating:4.0 / 5
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The Sunless Citadel (3e)
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The Sunless Citadel (3e)
Publisher: Wizards of the Coast
by Martin S. [Verified Purchaser]
Date Added: 10/05/2017 11:54:41

spoiler alert This is a nice module, well suited for 1st level characters. The conflict between the kobolds and goblins gives for the characters to explore the dungeon without needing to kill everyone if they do not mind allying with the kobolds. There are enough details to help a GM develop the area around the Sunless Citadel, but the content of the adventure is really about the dungeon. I have but two complaints concerning this book:

1) Cutting down the Gulthias tree kills the supplicant under its influence. It would have nice to alter this and add a way that supplicants can survive and be redeemed with an atonement spell or with any other quest. It would have allowed for further development for this adventure. 2) I think the village of Oakhurst could have been a bit more developed. There are notes about the village, but a couple of sidequests idea related to the main adventure goal would have been nice. After all, the "bad guys" are not confined to the dungeon.

Otherwise, this is a nice first adventure and it is easily converted to any campaign.

[3 of 5 Stars!]
The Sunless Citadel (3e)
Publisher: Wizards of the Coast
by Giles R. [Verified Purchaser]
Date Added: 10/16/2015 00:03:47

Reasonable starting adventure. A bit linear and didn't really sparkle for me. Good points: Not all encounters need combat to resolve. Some interesting traps and optional puzzles. Bad points: Enemies are quite static, don't really pull players into the adventure. Again linear Dungeon. Twig people and BBEG didn't really grab me.

[4 of 5 Stars!]
The Sunless Citadel (3e)
Publisher: Wizards of the Coast
by Nicholas L. [Verified Purchaser]
Date Added: 03/04/2007 11:51:31

A good starting site based adventure that can easy be dropped into any campaign. Requirement includes a town and a chasm/fissure. Gameplay flows easily and for such low level adventure, interaction to resolve certain conflicts instead of merely brute strength sets a good precedence to future gameplay mindset. The game is also easily scaled (replace the warring parties from kobold to gnolls and goblins to hobgoblins etc.

Only qualm is a non printable page on the downloaded doc.

[4 of 5 Stars!]
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