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OBE: Poisoncraft for D&D 4E: The Codex Venenorum
Publisher: Highmoon Press
by Jonathan N. [Verified Purchaser]
Date Added: 03/03/2012 01:12:29

This is, no doubt, a niche product. But it's the best of its niche, far and away. When I need a cool poison for putting in an NPC(or hero!)'s food, blowing in their face, or coating on a dart bound for their neck, this is the one stop shop, no exceptions. It gives the poisons flavorful background, ingredients, methods of use, and more. A must-have for any assassin or rogue player wanting more back-alley skullduggery or a DM wanting the same in 4th edition. It has fair system-neutral value as well, but the real treat was the included sortable excel index of all the poisons by each of their different properties and stats provided for nice easy use for 4th edition. Production quality is amazing; if you're looking for poisons in your non-4e game, give it a thought, and if you're looking for poisons in your 4e game then this is 100% your stop.



Rating:
[5 of 5 Stars!]
OBE: Poisoncraft for D&D 4E: The Codex Venenorum
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OBE: Hard Boiled Armies for D&D 4E
Publisher: Highmoon Press
by Jonathan N. [Verified Purchaser]
Date Added: 03/03/2012 01:07:12

This product is, at its price, pretty much indispensible for anyone who wants to run a paragon tier campaign the way D&D was always meant to be (with followers and holdings, of course, the traditional name level activity!), or a heroic tier campaign that finds itself wandering into "war, war never changes" territory early on. It can even be appropriate for the grand finale of your epic tier campaign. With the crunch on 4th edition with the announcement of Next, of course, the price is a double bonus - you don't have to invest a lot to get the quick fix you need.

The concept is one we've probably all thought about before: one mini or token now represents a lot of guys instead of just the one. But what this supplement offers is more than just "play Warhammer or pretend your miniatures are each 100 orcs", it gives thoughtful options for different tones (heroes fighting dozens all on their own, minion style, or having to give their own armies a general-style attachment boost) and even the way to structure fantasy campaign season to provide realistic backdrops for all sorts of roleplaying opportunities. I wish it gave just a little bit more, but squeezing blood from a rock like "1 guy = 100 guys!" is hard, and One Bad Egg has done admirably on that front already.



Rating:
[4 of 5 Stars!]
OBE: Hard Boiled Armies for D&D 4E
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Mini-Adventure 1: The Complex of Zombies
Publisher: Dream Machine Productions
by Jonathan N. [Verified Purchaser]
Date Added: 03/03/2012 01:00:17

Coming from one of my favorite game theory and commentary websites The Alexandrian, I decided to give this adventure a go despite no longer having anything to do with the D20/3rd edition ruleset. I converted the numbers as best I could to 4th edition D&D and plunked it down in the middle of a sandbox campaign. When the heroes found it the place inspired horror, most especially with the very detailed table of chaotic magic changes that might occur while casting a spell or from prolonged exposure to a pool of elemental chaos. The rest of the complex was interesting in its own right as well, and since it's on sale right now for a measly two bucks I definitely recommend it, even if you have to do a bit of legwork converting to your system of choice, if for no other reason than for the clear and well made dungeon history (open enough to plant nearly anywhere, but logical and detailed enough that you know why things are in the state they are) and table of random effects for overexposure to chaotic magic.

There were a couple problems with clarity (it was confusing whether room 1 is where the adventurers were expected to begin or end up later due to some conflicting information), and trying to remember the big ol' chart for use when your players inevitably poke the pool of chaos (or spend too long dungeon delving - I found that OSRIC's exploration timing rules helped keep track of game time here) is darn near impossible without flipping around between the pages a few times, but on the whole this adventure had some cool elements to it as well as helpful advice in running things. Alas my players have long since learned to leave spiked doors shut, but perhaps one day they will return to finish what they started...



Rating:
[4 of 5 Stars!]
Mini-Adventure 1: The Complex of Zombies
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