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Dungeons & Zombies
Publisher: Eden Studios
by Aaron W. [Verified Purchaser]
Date Added: 03/31/2017 20:01:49

Dungeons & Zombies is probably the closest thing we'll get to a generic fantasy Unisystem book. This book, along with Witchcraft or (preferrably) Armageddon and the AFMBE corebook (which add up to either $12, $27 or $42 depending on which ones you buy), are all you need to run and play a fantasy game far greater than D&D.

Dungeons & Zombies adds 2 character types, the Adept Hero and ther Talented Hero. Talented Heroes are nonmagical fantasy heroes such as rogues, fighters and rangers, while Adept Heroes are mages, psychics and necromancers. For cleric-type characters, it would be best to use the Inspired stats in the AFMBE corebook.

There are quite a few great Qualities and Drawbacks for both magical and nonmagical characters, but the best Qualities in D&Z (in my opinion) are the Racial and Profession Qualities. They are Quality, Drawback and Power packages that reflect the strengths and weaknesses of various fantasy races and classes such as elves, dwarves, rangers and paladins. Some even allow characters to exceed Attribute maximums or maximum ranks of Hard to Kill.

D&Z adds a Skill for shields (and stats for a few different types of shields), alchemy, rune carving (for magic item creation), and taunting. It also includes Armageddon's Magic Bolt Skill, allowing mages to progress faster with single-target spells than with other types of magic.

D&Z comes with some Invocations, Necromancy powers, and magic item creation rules. There are a few new uses for currently existing Invocations (Induce Sleep for Affect the Psyche, Sheet Lightning for Elemental Air, and Soulfire Burst for Soulfire. I may have forgotten a few). For necromancy, there is the Death Raising power, which allows you to raise zombies and give them extra powers. Magic item creation is based on the Rune Carving Skill, and requires Inspired powers. Magic items can be given bonuses to Armor Value, damage and accuracy. Some items can also be "charged" with Invocations or Necromancy powers.

I won't go into detail on the book's Deadworlds, but they are all great. The book also provides the stats for various fantasy monsters such as a dragon, goblins, orcs, minotaurs, and a griffon. It ends with a dungeon crawl adventure: The Tomb of Doom. Unlike the dungeon from which it got its name, you will find no save-or-die traps (or no-save deathtraps) but it can still be quite deadly, especially with the lethality of Unisystem combat.

This book is great on its own, but much better when supplemented by other Unisystem books. My first suggestion is Armageddon for both Lesser and Greater Invocations, as well as Primal Powers (which work well as powers for Clerics or Paladins of different gods), and Psychic and Necromancy powers. My second suggestion is Terra Primate, which has what amounts to a monster manual in the Appendix. The stats for monsters in Terra Primate are variable and most of them use a different formula for speed Endurance Points and Life Points, so there will be a bit of math for the ZM, but it is well worth the money.



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[5 of 5 Stars!]
Dungeons & Zombies
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One of the Living
Publisher: Eden Studios
by Aaron W. [Verified Purchaser]
Date Added: 03/26/2017 17:42:35

It's no secret that All Flesh Must Be Eaten was made for one-shots. While the core rulebook certainly does have more than enough information to run an extended campaign, it doesn't have specific rules for all of the problems you'll encounter in the long run. That's where this book comes in. It has rules for scavenging, jury-rigging, and farming. It also has new Miracles for the Inspired. The Deadworlds seem shorter than in other AFMBE books, but still contain useful information for your game. One of the Living has no short supply of items to use in your game either. Chapter 4 has items like iodine tablets for water, spear guns for killing zombies, and even Necronomicon Ex Mortis: The Book of the Dead.

Unlike most other AFMBE sourcebooks, where if you take out the zombies you have yourself a genre book, One of the Living works best for survival horror campaigns. That is actually what makes it my favorite AFMBE sourcebook. It feels more like an extension of the corebook than any other book out there.



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[5 of 5 Stars!]
One of the Living
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Armageddon the End Times
Publisher: Eden Studios
by Aaron W. [Verified Purchaser]
Date Added: 03/26/2017 16:19:54

I originally bought the book for the Primal Powers it has, but as it turns out, this book offers so much more than that. If you use the Unisystem at all, this book is a must-have. Along with the setting-specific stuff (which I will admit I hardly even read, but I'm sure is great), it comes with a few Greater Invocations, Spirit Patrons (Boons granted by spirits, demons, and basically anything else more powerful than humans, as well as Obligations which you can take to lessen the cost of the Boons. Think Qualities/Drawbacks), rules for magic item creation (Much different from the magic item creation rules provided in Dungeons & Zombies), and of course Primal Powers (Powers granted by Old Gods, think Divine Inspiration in Witchcraft/AFMBE, but way more badass and with significantly more options to choose from). The rules, like in all other Eden Games, can be used in basically any setting you want.



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Armageddon the End Times
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All Flesh Must be Eaten Revised
Publisher: Eden Studios
by Aaron W. [Verified Purchaser]
Date Added: 02/07/2017 13:41:42

The rules are fairly simple. 9 is the target number to roll for all actions, after modifiers. There are three types of characters. The first, and my personal favorite of the three, is Norms. They are average people such as you or me. They will probably survive if they're smart, but shouldn't run headfirst into the zombie hordes expecting to survive like in zombie movies. The second type is Survivors. They're essentially the main character in a zombie video game. They're tougher than Norms , with 5 extra points for Attributes (Your basic stats), Skills (No explanation required) and Qualities (Somewhat similar to feats in D&D). They don't have to be as careful as Norms, but will still probably die if they're stupid about it. The third type is the Inspired. They have the same Attribute points as Norms if I remember correctly, with fewer points for Skills and the same points for Qualities. What makes the Inspired special is Metaphysics, which are basically magic. In AFMBE, the rules for Metaphysics only cover divine type magic, but you can easily replace it with magic from Witchcraft (Another great Eden game, this one's free also). Some may find the Inspired out of place in a zombie game, but because this is an Eden game, they're there anyway. I don't personally like to play in games with Inspired, but they are very balanced compared to Survivors if you do want to play them. There are also detailed rules for creating zombies, and a bunch of campaign settings, called Deadworlds, to use in the game as well.



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All Flesh Must be Eaten Revised
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Basic Fantasy RPG 3rd Edition
Publisher: The Basic Fantasy Project
by Customer Name Withheld [Verified Purchaser]
Date Added: 01/22/2017 18:26:04

This game goes beyond just being a "retro clone." Though it does closely mirror the BECM edtion of D&D, it also incorporates newer ideas such as ascending AC or races and classes being separated. Given the amount it costs (Nothing until you buy the print version), I would suggest that anyone who likes any edition of D&D or just rules lite games in general check this out. Also, you can find way more free Basic Fantasy stuff at http://basicfantasy.org/



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Basic Fantasy RPG 3rd Edition
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Player's Handbook, Revised (2e)
Publisher: Wizards of the Coast
by Customer Name Withheld [Verified Purchaser]
Date Added: 12/24/2016 16:54:16

I absolutely love this book. Granted, I have never even seen the older versions of 2e and therefore have no previous book to which I can compare it. However, I really like the mechanics of the game.



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Player's Handbook, Revised (2e)
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