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Advanced Feats: The Inquisitor's Edge (Pathfinder RPG) $3.99
Average Rating:5.0 / 5
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Advanced Feats: The Inquisitor\'s Edge (Pathfinder RPG)
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Advanced Feats: The Inquisitor's Edge (Pathfinder RPG)
Publisher: Kobold Press
by Sean H. [Featured Reviewer]
Date Added: 05/22/2011 14:17:31

If you wish to understand the Inquisitor class and to expand the options available to them this is the sourcebook for you. The feats contained within are useful for a variety of classes and character types but they are especially useful for expanding on the Inquisitor’s options.

The Inquisitor’s Edge: Advanced Feats is a 16-page PDF (13-pages if you remove the cover, ad and OGL page) for the Pathfinder RPG written by Sigfried Trent and published by Open Design. This is part of Open Design’s Advance Feats line for Pathfinder.

The layout is traditional two columns and the table of feats is easy to read. The cover is full color while the minimal interior art is (including a repetition of the cover art) does not distract.

The Inquisitor’s Edge begins with an introduction to this product and it intention, which is to provide a detailed look at the Inquisitor class, examining style of play and providing additional options for the class. It then proceeds to do just that, outlining the strengths and weaknesses of the class and provides basic advice to consider when playing the class. An understanding of the workings of the class is provided.

Next are the thirty new feats, only four of which are tied to Inquisitor class abilities, and each has roughly a paragraph of commentary that explains the reasoning behind the feat and balance issues if appropriate. For anyone interested in understanding the mechanics that underpin Pathfinder, such information is very useful. The feats are solid mechanically and are useful for a variety of classes and builds.

Concluding the product are three example 20-level progression builds: the Bloodhound (bounty hunter), Wolf in Sheep’s Clothing (infiltrator) and the Detective. The builds also include some interesting play style discussion.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[5 of 5 Stars!]
Advanced Feats: The Inquisitor's Edge (Pathfinder RPG)
Publisher: Kobold Press
by Shane O. [Featured Reviewer]
Date Added: 04/16/2011 14:49:31

Feats are one of the best and most obvious ways to differentiate characters. Two characters of the same race, class, and level can be radically different depending on what feats they take, not just mechanically but also in terms of characterizing what sort of person they are and what their background is. Now design feats based around the inquisitor class from the APG – a class which is already full of flavor – and you’ve got some exceptionally colorful feats waiting to happen. Case in point, Advanced Feats: The Inquisitor’s Edge.

This sixteen page book introduces thirty new feats, only four of which are specific to the inquisitor class. The remaining feats cover thematic areas that the class excels at, but which most other characters could conceivably fill. For example, the Track Spirits feat lets you track incorporeal creatures, whereas Magical Savant lets you treat one mental ability score as though it were 4 points higher only for the purpose of determining what level of spells you can learn and cast.

Of course, the best part of this book (and indeed, all books in the Advanced Feats series) is the author’s insights, presented with a small commentary section at the end of each feat. Getting to peek “behind the curtain” as it were has always been both entertaining and informative, and this is no exception. The author telling us how the Eschew Divine Focus feat can be used to make an inquisitor who goes undercover since he doesn’t need a holy symbol is as evocative as it is fun.

There are also three sample class builds at the end of the book. These present a series of specific steps (telling you race to take, what feats to take when, what ability scores to raise, etc.) to make an inquisitor that excels in a certain area. These are the bloodhound (specializing in tracking down his prey and giving it a beat down), the wolf in sheep’s clothing (specializing in infiltration via lies and enchantments to make people think they’re trustworthy), and the detective (a Sherlock Holmes-esque blend of crime solver and skilled combatant using an enemy’s weaknesses against them). Each of these also has a sidebar covering the themes that these characters tend to deal with in game.

Unfortunately, a few errors did creep into the book. In a few places the author lists the Track feat (which doesn’t exist in Pathfinder) as a prerequisite. That’s a bit of an embarrassment (though certainly an understandable one) for one of the primary guys behind the Netbook of Feats. Also, in a number of places where there’s supposed to be a dash there’s instead a boxed X symbol, which throws off the next letter’s formatting slightly. These are small things, but they do mar what’s otherwise a flawless book.

Having said that, this book is still an excellent addition to any Pathfinder game. The new feats it presents are a boon to any character, particularly inquisitors, and the sample builds offer some great ideas about how to make an inquisitor that performs a given suite of tasks exceptionally well. Give your inquisitor an edge with Advanced Feats: The Inquisitor’s Edge.



Rating:
[5 of 5 Stars!]
Advanced Feats: The Inquisitor's Edge (Pathfinder RPG)
Publisher: Kobold Press
by Megan R. [Featured Reviewer]
Date Added: 04/12/2011 10:07:21

This work starts with an overview of the inquisitor, quite a talented chap with plenty of options. Pity the first paragraph repeats itself, perhaps we should send an inquisitor after the proof-reader!

So who is this inquisitor anyway? A potent mix of religious devotee, spy, investigator and hunter (of people rather than dinner): a bit self-serving in the way his powers generally serve to enhance himself rather than the group he is in, but at least he can claim it's all to the glory of whatever deity he reveres! The special ability of 'Judgement' is both powerful and versatile, depending on what judgement is pronounced, and this is coupled with a reasonable number of skills and the ability to cast divine spells. They are skilled at both solo tactics and teamwork as well, whilst they have bonuses to many of the skills needful for effective interrogations. The analysis suggests ways of using these to optimal effect, both in designing your character and when playing him.

Many of the feats provided are combat ones, although Friend and Foe is a neat way to codify and enhance attempts at the 'Good cop, bad cop' routine. The Coordinated Fire feat gets around the difficulty inherent in trying to work with someone else whilst constrained by having to act in initiative order. For anyone who's wanted to model the Japanese art of iaijitsu, the Draw Strike feat captures the ability to draw and use a weapon - generally a sword - in a single motion. For those who want to become ghosthunters, the Track Spirits feat should come in handy, and there are several which willl work well for those who see this class as a kind of ecclesiastical bounty-hunter.

The work concludes with three 'builds' showing how the class can be developed to good effect in different ways depending on your character concept. First is the Bloodhound, who takes the bounty-hunter theme and becomes a tenacious and tough fighter who can find anyone and then beat them into submission. Next is the Wolf in Sheep's Clothing, who serves an evil deity and attracts innocent souls to that god's service by appearing nice and helpful! It's good for someone who enjoys being sneaky and manipulative. Finally, a build which highlights the investigative side of the class, the Dectective. There are side notes to each one, which make for fascinating reading. The historical concept of 'Inquisition' made famous by the Roman Catholic church of the 16th century, a tool of state policy often as much as one of ensuring that the faithful keep to the straight and narrow. The role of the art of detection in a magical world, and the vexatious debate on how an evil character can work plausibly with a good party... these are covered briefly but in a thought-provoking manner.

It gives a good grounding in the capabilities and potentials of the inquisitor class, and is worth a look if you play one, or GM a group that includes one. A little marred by several minor errors which have slipped past the proofreader, and a few odd characters which I cannot resolve even with a bit of PDF-hackery, but none are enough to detract from a cracking good read on this specialised area, that will indeed give your Inquisitor an edge!



Rating:
[5 of 5 Stars!]
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