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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next) $14.99
Publisher: Wizards of the Coast
by Geoff G. [Verified Purchaser] Date Added: 02/09/2014 09:29:01

This adventure is part of the Encounters series and is designed to be played for a couple of hours a week in a game store. I bought this for personal use with my gaming group and am going to review it from that perspective. I have DMed a couple of sessions for my group, and have read through the whole adventure, but we have not finished it.

The adventure comes with a description of Daggerford, and five "dungeon areas", including (low resoultion) maps and a bestiary. Overall I would estimate that the adventure could be finished in 20-25 hours worth of play time.

Good Things:

  • The adventure is laid out in such a way to encourage player choice. It describes the town, the principal characters, and for each area it provides a room by room description of the creatures and traps present. Players can largely decide the order in which they want to visit the areas, and there are a number of different ways to traverse each dungeon.
  • The adventure comes with a very good description of Daggerford, including businesses, a detailed map, and descriptions of the major NPCs. You could easily integrate Daggerford into your own campaign.

Gotchas:

  • The levels are assigned a predetermined points in the story and xp values for monsters is not provided, so you don't have an option to use xp based leveling. This is fine if you usually assign levels this way, and its probably a good fit for Encounters, but some DM's may not like it.
  • The adventure ends with many things unresolved. This is good for encounters because you want people to come back for the next adventure. However, many people buying adventures expect all of the major plot threads to be resolved by the end of the adventure, and that's not the case here.

Overall, I think its a good Encounters adventure. The more similar your group is to an encounters group (meeting 2-4 hours biweekly, a possibly rotating cast, etc...) the better this adventure will fit. The adventure may not satisfy a very dedicated group, or a DM who buys adventures to chop them up and use them in their own campaign.



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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)
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