There's a lot to like in this adventure. The story fits perfectly into the Ninth World setting with ancient civilizations and technologies that are fun and often just plain weird. Early story hooks lead to more complicated political struggles with factions within factions and the ending might just leave a civilization changed forever.
From a GM perspective this adventure also works well. It can be a longish stand-alone adventure spanning several sessions, and hooks are also provided for fitting it into a longer campaign. The adventure can scale for characters of any tier, and it works well for any kind of character, whether your players like to tinker, schmooze, or fight their way out of problems. There are some small rule tweaks that make running the game easier, and there's a fun montage game-within-a-game that comes up when the characters are escaping from prison.
Definitely highly recommended.
Rating: [5 of 5 Stars!] |