The cover art, which depicts a less-than-thrilled Templar getting religious with what I assume to be Bloats (thought they could be one of the other harrowing horrors of HoE), is indicative of what readers and gamers can expect inside the covers. The two-column layout looks like it is etched out on layers of metal (street signs, grating, and so forth). I like that the former street signs are put to the good use of chapter headers (every other one is shot up for good measure).
The font is typical for a Savage World book, though some variations exists for block toppers and icons (nuclear symbols are used for Wild Cards). The artwork feels like it comes from a multitude of inspirations. I see hints of video games like Fallout and Bioshock, sci-fi flashbacks from pulp comics, and more. These are great things to mesh together and it relates to a fantastic looking book.
For those players who only read the section of the book they are supposed to, HoE gives them 70 pages against the usual 30-40 pages. There is a lot of material for players though beyond just their character options. There are devices and weapons to consider, the known troubles of various areas of America (for creating a good backstory), and so on. The Marshal lucks out though because their half of the book reveals a great many secrets about the ripped-up world.
I’ve always appreciated the writing on the main Savage Lines books. HoE obviously received much support in its creation because the end result is excellent.
[5 of 5 Stars!]