I've played in Protocol games about half a dozen times with Jim (the designer) at various game conventions. I have to admit I didn't then feel qualified to run such games because I didn't feel like I grokked the system, in reading the short description of how to run it, from the Protocol book. That said, it's a pretty simple, and loose system, but relies so much more on wanting to play a great story game, and so much less on traditional mechanics.
Jim has recently put out the Protocol Primer: A Guide to GMless Gaming, which is GREAT (review on that over there): http://www.drivethrurpg.com/p- roduct/180167/Protocol-Primer-A-Guide-to-GMless-Gaming
Of the protocol games I've played, this one was very dark, but still good fun. The material deals with playing "freaks" at an old carnival (great depression era), and it allows for all depth and drama that you'll bring to the table.
Rating: [5 of 5 Stars!] |