This is exactly what I was hoping for. I even like the way they partitioned the book so that you had the big players and their stats for the most common troops. These include The Coalition States, The Federation of Magic, The Black Market, the 1st Apocalyptic Cavalry, the Pecos Empire, and Atlantis. They even took the time to stat out the leaders of each of those organizations (though I can't imagine letting my group take a crack at those guys anytime soon).
I was most surprised and impressed by the addition of the Mercenaries & Specialists section. Here you will find most of the classes built and ready to go. These can be used to give a new player a class to play with or just create an instant opposing or ally group.
The monsters section was a little light, but very similar to what you get when you purchase the Rifts Ultimate Guide and Sourcebook One from Palladium. The best part of this section is the random creature creation guide. You can create most creatures just using those charts and even use it as a sort of conversion guide for your favorite ones. Give yourself about 5 minutes and you can have a fully random or handcrafted creature/encounter interesting enough for most Savavge Rifts groups.
A final touch that wasn't necessary but appreciated, was the addition of 5 ready to go adventures using these new creatures and troops. These combined with some of the Random Creature/Encounter Generators mean many great and interesting hours of play in the future for my gaming group. It's my opinion that Pinnacle has done an outstanding job with this "Monster Manual" of theirs and the extras they included in a reasonable page count is exactly what we needed to help bring Savage Rifts alive.
[5 of 5 Stars!]