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Legendary Hybrids: Yakuza
[978-1541221796]
$6.99
Publisher: Legendary Games
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by Vladimir C. [Verified Purchaser] Date Added: 04/03/2017 18:00:42

DISCLAIMER: This review is based on a free PDF provided by the author and the publisher, which in no way had an influence on the final score.

Legendary Hybrids: Yakuza is Legendary Game’s hybrid for the Cavalier and Ninja classes. It includes a new base class with supporting material.

What’s inside? 19 pages of content, which include:

-Yakuza hybrid class: Yakuza get medium BAB and a d8 HD, with good Ref and Will saves and sporting a nice 6 skillpoints per level, with a vast enough class skill list to cover different roles. Their gang choice supposedly increases this, but no gang offers additional ones (not needed anyway). They get proficiency in all simple weapons and light armor, with a short list of martial and exotic weapons. Here I would have preferred the option for the game master or player to choose, or maybe that the weapons were dictated by their gang.

They start getting access to new game tech, in the form of contacts from Ultimate Campaign, which may or may not be from the same gang. The choice of gang is similar to how cavaliers become members of an order, with the option of changing gangs which is, in the case of a criminal organization, much more dangerous. Also like cavaliers, Yakuza get free teamwork feats that they can share with their allies. From their ninja class parentage, they get a charisma-based ki pool but with different, more appropriate benefits; they also gain sneak attack a slower rate than ninjas. Later they get access to ninja tricks, which is a good decision instead of making their own list of poached class talents and also increasing the options for yakuzas for every other ninja class book available!

Unique to the Yakuza, they treat “urban” as a ranger favored terrain; get tattoos which make them fearsome and fearless; are adept at dealing with black markets and get one of the new feats from this book for free; are better at flanking (which makes a lot of sense since they are going to deal with a lot of other classes with Uncanny Dodge); later, they become very good at using their ki to enhance poisons, drugs and alcohol. As master gamblers, they are better not only at that but at luck in general. As a cool capstone, age doesn’t affect them anymore and can even become “younger” using ki!

-5 Yakuza Gangs,which are formatted in a similar manner to cavalier orders, having edicts, situational bonuses to sneak attacks (similar to challenge bonuses), situational bonuses to skills, and three specific abilities gained at 2nd, 8th and 15th levels. These include the Black Rain, information specialists adept at metaphorical backstabbing; the Blood Tong, “honorable” loansharks who are devilishly able at making deals, getting mystical abilities to ensure getting their end of the deal; the Dragon Lords, loyal as Hell (or Nirvana?) and better at fighting with their gang brothers/sisters; the Jade Triad, terrorists supreme and masters of intimidation; and the White Tigers, which are the only gang that have abilities with one theme (pack hunting, immobilizing) while having a completely different outlook (gang above all), which is not a bad thing in itself.

-8 archetypes: the Absent Bansho is the solo Yakuza, who get the dual identity and other toys of vigilantes in exchange of all gang abilities, especially nice for adventurers. Flying Tigers are wuxia criminals who fight both unarmored and unarmed (well, mostly), getting many monkish abilities; this one is especially suited to characters who want to play a non-standard, un-sneaky, flashy criminal. Gun Runners fuel their poached gun-slinging abilities with ki, and lose their gang’s special techniques in favor of being better shots; sadly, they don’t get shot on the run for free (they are called Gun Runners after all). Junk Pirates are especially good at smuggling and fighting on board, and even gain a pet! This archetype changes a lot of the base class and sports one of the funniest names out there (junk being, you know, a type of old Asian vessel); Pack Rats are those funny rogues who have a pet trained for larceny; Serpent Chemists are the poisoners of the yakuza world, getting even mystical abilities to help them with making and administering drugs, poison and alcohol; Tatooed Ones get help from the magical tattoos they wear, getting the ability to summon illusionary allies, this one is cool but maybe too fantastic for some games. Triad Enforcers are strong at demoralizing, even denying morale bonuses and uses of resolve (a samurai ability), getting a resolve ability of their own.

-Favored Class Bonuses for the Core and Featured races

-3 Feats, including Black Market Dealings (you are able to buy more goods from a settlement when you get access to their underworld market), Mind Trick (which give charismatic characters an edge at finesse activities) and Overflowing Ki (perfect for any character with a Ki Pool).

-1 NPC: Shinsuke Tatsu, an 8th level human tattooed yakuza. This fellow has ties to another NPC from the book Legendary Villains: Vigilantes, who is the murderer of his lover. One thing I really liked is that the sex of the lover is left vague and Japanese names can sometimes be given to both sexes, so if you are OK with gay relationships in your games, you can go that route. If not, simply rule that the lover was female and end of the story. Unlike some other NPCs in the series, you can use Shinsuke just as he is as an emergency PC, story an all, since he has a reason to adventure!

Of Note: Wow, what is there not to like? All the gangs and archetypes are really flavorful and present many opportunities to play criminals. My favorite archetype being the Flying Tiger, Tatooed One and Triad Enforcer. They are just plain cool!

Anything wrong?: While I appreciate the Pack Rat, it is the weakest archetype, specially next to the Junk Pirate since both get a pet. It is, however, not a bad archetype. Also, as I mentioned under the class entry, the weapon proficiency is a missed opportunity. Finally, I would have appreciated an archetype that changed your ki pool for panache, grit or luck, especially for non-Asian campaigns. Maybe more archetype for other classes belonging to gangs, but that is beyond the scope of a brand-new class’ book.

What cool things did this inspire?: I was just planning on running a fantasy campaign in modern Mexico, and this class is perfect for some of the villains I had in mind, being Maras Salvatruchas (Google them if you dare, they are scary). Apart from that, I’m planning on adding to the gangs, with a Geisha-ish, female only sisterhood coming out of the top of my head.

Do I recommend it? Yes, especially for grittier, down-to-earth campaigns even in a fantasy context. The underworld can be a difficult topic to run for some gamers, while being pure gold for intrigue-heavy campaigns. Don’t get fooled by the Japanese name, Yakuza can just as easily represent triads, mafia, narcos, hashashin, and hooligans! The unique roleplaying opportunities separate this hybrid class from both of its parents, and in some cases being better representations of ninjas than, well, the ninja class. So, my veredict is 5 poisoned shuriken of death!

Trivia: The Yakuza have been part of D&D since the Old Oriental Adventures, where it was a bit different that your base thief. It had a ki power where you could halve any damage a few times per day (which suspiciously sounds like certain rogue talent). You could also be a ninja at the same time, since any human character of any class in the old OA could be a ninja (it was sort of a multiclass).

As someone native of a country with another type of glorified criminals (narcos), I really appreciate adventurers that are part of a “criminal” organization. These type of characters are humans, and they can represent some of the most complex characters out there. Recently, criminals started giving away free gasoline, which of course was stolen, to the common citizen, as a result of the government suddenly increasing the price. But then you cannot trust them, since they stole it in the first place so…



Rating:
[5 of 5 Stars!]
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Legendary Hybrids: Yakuza
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