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Macchiato Monsters ZERO $10.00
Publisher: Lost Pages
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by Troy H. [Verified Purchaser] Date Added: 06/28/2017 11:32:21

This tight little OSR-indie game combines the spiciest bits of The Black Hack and The White Hack, and then throws in some flavoring of its own to create a delicious stew of low-prep, quick-to-learn, quick-to-run, caffeinated fantasy gaming.

The two bits I like best about MM is the risk die and the way characters are built.

The risk die comes to MM by way of TBH's usage die, but the scope of the risk die is expanded quite a bit in MM. At base, risk dice are used for things in the fiction that are expendable, brittle, dangerous to use, etc. You assign a die, anything from a d12 to a d4, to an object. When the object is used/tested in play, the risk die is rolled. On a result of 1-3, the die is replaced with the next smallest die in the d12 to d4 run.

The second thing I like best about Macchiato Monsters is the way characters are built. No classes or races, per se! Building a character is like buffet shopping from a list of possible stat upgrades, traits, and abilities. This leads to character concepts you will see nowhere else in fantasy gaming. I mean, "weird" for a D&D game is a gnome illusionist or a dwarven thief, right? Weird for MM might be a living construct that has modular parts and electrical spellcasting. Of course you can still play the old staples too, but the system really supports your creativity in this regard.

All in all this is great stuff. I know it's an evolving work, which is a good thing. Eric Nieudan is still in love with it and is adding things like creative map generators and other tools to it on a fairly regular basis.



Rating:
[5 of 5 Stars!]
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Macchiato Monsters ZERO
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