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In Volo's Wake (5e) $3.99
Publisher: Wizards of the Coast
by Customer Name Withheld [Verified Purchaser] Date Added: 07/08/2017 08:40:28

this is a fun one to run, and in parts good for beginner DM's, dont be afraid to add your own touchs like vines to swing from in the tree tops (+when pushed off ledge people and mobs get reflx save to catch eage), or even at the lowst setting the weakend witch can take on a lvl 5 group if done right, the examples of goals or what they would say gives you a lot to work off on the fly almost and i run the whole thing improv with only setting up maps with attention to how they would move around it only, this module gave me a big breakthrough with how i run my NPC's ......BUT i'm disappointing to see that the odd quirks . like where all the words "adventure" seemed to be replaced with character. and so on. seem to still be here, if you get hung up on shuch mistakes, maybe come back to this one after you got a year under your belt, why didnt they fix this? if your party is underpowered and get min exp from the advenchers and can not gane the exp to get to the lvl for the last module, before the last 1or2 advenchers Run DDEX3-10 Quelling the Horde, it fits in wonderfully.

[4 of 5 Stars!]
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In Volo's Wake (5e)
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